NDebugOverlay::VertArrow
0x00444ea0 · 1340 bytes · __cdecl
_ZN13NDebugOverlay9VertArrowERK6VectorS2_fiiiibf
Decompiled
undefined (9 params)
/* NDebugOverlay::VertArrow(Vector const&, Vector const&, float, int, int, int, int, bool, float) */
void NDebugOverlay::VertArrow
(Vector *param_1,Vector *param_2,float param_3,int param_4,int param_5,int param_6,
int param_7,bool param_8,float param_9)
{
float fVar1;
float local_94;
float local_90;
float local_8c;
float local_88;
float local_84;
float local_80;
Vector local_7c [12];
float local_70;
float local_6c;
float local_68;
float local_64;
float local_60;
float local_5c;
float local_58;
float local_54;
float local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
local_94 = *(float *)param_2 - *(float *)param_1;
local_90 = *(float *)(param_2 + 4) - *(float *)(param_1 + 4);
local_8c = *(float *)(param_2 + 8) - *(float *)(param_1 + 8);
VectorNormalize((Vector *)&local_94);
fVar1 = param_3 * 0.5;
VectorVectors((Vector *)&local_94,local_7c,(Vector *)&local_88);
local_20 = fVar1 * local_80;
local_28 = fVar1 * local_88;
local_4c = *(undefined4 *)param_2;
fVar1 = fVar1 * local_84;
local_70 = *(float *)param_1 - local_28;
local_68 = *(float *)(param_1 + 8) - local_20;
local_6c = *(float *)(param_1 + 4) - fVar1;
local_34 = *(float *)param_2 - local_94 * param_3;
local_30 = *(float *)(param_2 + 4) - local_90 * param_3;
local_58 = local_34 - local_88 * param_3;
local_40 = local_88 * param_3 + local_34;
local_2c = *(float *)(param_2 + 8) - local_8c * param_3;
local_64 = local_34 - local_28;
local_54 = local_30 - local_84 * param_3;
local_3c = local_84 * param_3 + local_30;
local_60 = local_30 - fVar1;
local_50 = local_2c - param_3 * local_80;
local_38 = param_3 * local_80 + local_2c;
local_5c = local_2c - local_20;
local_48 = *(undefined4 *)(param_2 + 4);
local_34 = local_34 + local_28;
local_44 = *(undefined4 *)(param_2 + 8);
local_2c = local_2c + local_20;
local_28 = local_28 + *(float *)param_1;
local_30 = local_30 + fVar1;
local_24 = *(float *)(param_1 + 4) + fVar1;
local_20 = *(float *)(param_1 + 8) + local_20;
Line((Vector *)&local_70,(Vector *)&local_64,param_4,param_5,param_6,param_8,param_9);
Line((Vector *)&local_64,(Vector *)&local_58,param_4,param_5,param_6,param_8,param_9);
Line((Vector *)&local_58,(Vector *)&local_4c,param_4,param_5,param_6,param_8,param_9);
Line((Vector *)&local_4c,(Vector *)&local_40,param_4,param_5,param_6,param_8,param_9);
Line((Vector *)&local_40,(Vector *)&local_34,param_4,param_5,param_6,param_8,param_9);
Line((Vector *)&local_34,(Vector *)&local_28,param_4,param_5,param_6,param_8,param_9);
if (0 < param_7) {
Triangle((Vector *)&local_40,(Vector *)&local_4c,(Vector *)&local_58,param_4,param_5,param_6,
param_7,param_8,param_9);
Triangle((Vector *)&local_70,(Vector *)&local_28,(Vector *)&local_34,param_4,param_5,param_6,
param_7,param_8,param_9);
Triangle((Vector *)&local_34,(Vector *)&local_64,(Vector *)&local_70,param_4,param_5,param_6,
param_7,param_8,param_9);
Triangle((Vector *)&local_58,(Vector *)&local_4c,(Vector *)&local_40,param_4,param_5,param_6,
param_7,param_8,param_9);
Triangle((Vector *)&local_34,(Vector *)&local_28,(Vector *)&local_70,param_4,param_5,param_6,
param_7,param_8,param_9);
Triangle((Vector *)&local_70,(Vector *)&local_64,(Vector *)&local_34,param_4,param_5,param_6,
param_7,param_8,param_9);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.