CNavArea::GetZ
0x006fc410 · 169 bytes · __thiscall
_ZNK8CNavArea4GetZEff
Decompiled
undefined (3 params)
/* CNavArea::GetZ(float, float) const */
longdouble __thiscall CNavArea::GetZ(CNavArea *this,float param_1,float param_2)
{
float fVar1;
float fVar2;
float fVar3;
if ((*(float *)(this + 0x1c) != 0.0) && (*(float *)(this + 0x20) != 0.0)) {
fVar2 = (param_1 - *(float *)(this + 4)) * *(float *)(this + 0x1c);
fVar3 = (param_2 - *(float *)(this + 8)) * *(float *)(this + 0x20);
if (fVar2 <= 0.0) {
fVar2 = 0.0;
}
if (fVar3 <= 0.0) {
fVar3 = 0.0;
}
if (1.0 <= fVar2) {
fVar2 = 1.0;
}
if (1.0 <= fVar3) {
fVar3 = 1.0;
}
fVar1 = (*(float *)(this + 0x24) - *(float *)(this + 0xc)) * fVar2 + *(float *)(this + 0xc);
return (longdouble)
((((*(float *)(this + 0x18) - *(float *)(this + 0x28)) * fVar2 + *(float *)(this + 0x28))
- fVar1) * fVar3 + fVar1);
}
return (longdouble)*(float *)(this + 0x24);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.