CNavArea::ComputeClosestPointInPortal
0x006fda30 · 736 bytes · __thiscall
_ZNK8CNavArea27ComputeClosestPointInPortalEPKS_10NavDirTypeRK6VectorPS3_f
Decompiled
undefined (6 params)
/* CNavArea::ComputeClosestPointInPortal(CNavArea const*, NavDirType, Vector const&, Vector*, float)
const */
void __thiscall
CNavArea::ComputeClosestPointInPortal
(CNavArea *this,CNavArea *param_1,uint param_3,float *param_4,float *param_5,float param_6
)
{
char cVar1;
longdouble lVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
if ((param_3 & 0xfffffffd) == 0) {
if (param_3 == 0) {
param_5[1] = *(float *)(this + 8);
}
else {
param_5[1] = *(float *)(this + 0x14);
}
fVar10 = *(float *)(this + 4);
cVar1 = IsEdge(this,3);
fVar3 = param_6;
if (cVar1 == '\0') {
fVar3 = 0.0;
}
fVar6 = *(float *)(this + 0x10);
cVar1 = IsEdge(this,1);
fVar4 = param_6;
if (cVar1 == '\0') {
fVar4 = 0.0;
}
fVar7 = *(float *)(param_1 + 4);
cVar1 = IsEdge(param_1,3);
fVar5 = param_6;
if (cVar1 == '\0') {
fVar5 = 0.0;
}
fVar8 = *(float *)(param_1 + 0x10);
cVar1 = IsEdge(param_1,1);
if (cVar1 == '\0') {
param_6 = 0.0;
}
fVar9 = fVar5 + fVar7;
if (fVar5 + fVar7 <= fVar3 + fVar10) {
fVar9 = fVar3 + fVar10;
}
fVar10 = fVar8 - param_6;
if (fVar6 - fVar4 <= fVar8 - param_6) {
fVar10 = fVar6 - fVar4;
}
if (fVar10 < fVar9) {
fVar9 = (fVar9 + fVar10) * 0.5;
fVar10 = fVar9;
}
fVar3 = *param_4;
if (fVar3 < fVar9) {
*param_5 = fVar9;
fVar8 = param_5[1];
}
else if (fVar3 <= fVar10) {
*param_5 = fVar3;
fVar8 = param_5[1];
fVar9 = fVar3;
}
else {
*param_5 = fVar10;
fVar8 = param_5[1];
fVar9 = fVar10;
}
}
else {
if (param_3 == 3) {
*param_5 = *(float *)(this + 4);
}
else {
*param_5 = *(float *)(this + 0x10);
}
fVar10 = *(float *)(this + 8);
cVar1 = IsEdge(this,0);
fVar3 = param_6;
if (cVar1 == '\0') {
fVar3 = 0.0;
}
fVar9 = *(float *)(this + 0x14);
cVar1 = IsEdge(this,2);
fVar6 = param_6;
if (cVar1 == '\0') {
fVar6 = 0.0;
}
fVar4 = *(float *)(param_1 + 8);
cVar1 = IsEdge(param_1,0);
fVar7 = param_6;
if (cVar1 == '\0') {
fVar7 = 0.0;
}
fVar5 = *(float *)(param_1 + 0x14);
cVar1 = IsEdge(param_1,2);
if (cVar1 == '\0') {
param_6 = 0.0;
}
fVar8 = fVar7 + fVar4;
if (fVar7 + fVar4 <= fVar3 + fVar10) {
fVar8 = fVar3 + fVar10;
}
fVar10 = fVar5 - param_6;
if (fVar9 - fVar6 <= fVar5 - param_6) {
fVar10 = fVar9 - fVar6;
}
if (fVar10 < fVar8) {
fVar8 = (fVar8 + fVar10) * 0.5;
fVar10 = fVar8;
}
fVar3 = param_4[1];
if (fVar3 < fVar8) {
param_5[1] = fVar8;
fVar9 = *param_5;
}
else if (fVar10 < fVar3) {
param_5[1] = fVar10;
fVar9 = *param_5;
fVar8 = fVar10;
}
else {
fVar9 = *param_5;
param_5[1] = fVar3;
fVar8 = fVar3;
}
}
lVar2 = (longdouble)GetZ(this,fVar9,fVar8);
param_5[2] = (float)lVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.