ClassifySniperSpot
0x006ff8a0 · 1341 bytes · __cdecl
_Z18ClassifySniperSpotP10HidingSpot
Decompiled
undefined (1 param)
/* ClassifySniperSpot(HidingSpot*) */
void ClassifySniperSpot(HidingSpot *param_1)
{
float fVar1;
float fVar2;
CNavArea *this;
bool bVar3;
int iVar4;
longdouble lVar5;
float fVar6;
float fVar7;
float fVar8;
int local_140;
float local_13c;
float local_138;
float local_134;
float local_130;
float local_124;
float local_10c;
float local_108;
CTraceFilterSimple local_f4 [16];
float local_e4;
float local_e0;
float local_d8;
float local_d4;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
char local_39;
fVar1 = *(float *)(param_1 + 4);
local_10c = *(float *)(param_1 + 0xc);
fVar2 = *(float *)(param_1 + 8);
iVar4 = CNavMesh::GetNavArea(TheNavMesh,(Vector *)(param_1 + 4),120.0);
if ((iVar4 == 0) || ((*(byte *)(iVar4 + 0x55) & 4) == 0)) {
local_10c = local_10c + 37.0;
}
else {
local_10c = local_10c + 62.0;
}
if (0 < DAT_00fe6000) {
local_130 = 0.0;
local_138 = 0.0;
local_134 = 0.0;
local_13c = 0.0;
local_140 = 0;
bVar3 = false;
local_124 = 0.0;
do {
this = *(CNavArea **)(TheNavAreas + local_140 * 4);
CNavArea::GetExtent(this,(Extent *)&local_e4);
local_108 = local_e0 + 12.5;
if (local_108 < local_d4) {
do {
fVar6 = local_e4 + 12.5;
if (fVar6 < local_d8) {
fVar7 = local_108 - fVar2;
do {
lVar5 = (longdouble)CNavArea::GetZ(this,fVar6,local_108);
local_94 = 0;
local_bc = fVar6 - fVar1;
local_98 = 0;
local_c4 = local_10c;
local_b4 = ((float)lVar5 + 35.5) - local_10c;
local_9c = 0;
local_8c = 0;
local_88 = 1;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_bc * local_bc + fVar7 * fVar7 + local_b4 * local_b4 != 0.0;
local_cc = fVar1;
local_c8 = fVar2;
local_b8 = fVar7;
CTraceFilterSimple::CTraceFilterSimple
(local_f4,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x14001,local_f4,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if ((((local_44 == 1.0) && (local_39 == '\0')) &&
(fVar8 = local_10c - ((float)lVar5 + 35.5),
fVar8 = (fVar1 - fVar6) * (fVar1 - fVar6) +
(fVar2 - local_108) * (fVar2 - local_108) + fVar8 * fVar8,
local_124 < fVar8)) && (local_124 = fVar8, 1e+06 <= fVar8)) {
if (bVar3) {
if (fVar6 <= local_13c) {
local_13c = fVar6;
}
if (local_134 <= local_108) {
local_134 = local_108;
}
if (local_138 <= fVar6) {
local_138 = fVar6;
}
if (local_108 <= local_130) {
local_130 = local_108;
}
}
else {
local_134 = local_108;
local_130 = local_108;
bVar3 = true;
local_13c = fVar6;
local_138 = fVar6;
}
}
fVar6 = fVar6 + 25.0;
} while (fVar6 < local_d8);
}
local_108 = local_108 + 25.0;
} while (local_108 < local_d4);
}
local_140 = local_140 + 1;
} while (local_140 < DAT_00fe6000);
if (bVar3) {
if ((40000.0 <= (local_134 - local_130) * (local_138 - local_13c)) || (2.25e+06 <= local_124))
{
param_1[0x1c] = (HidingSpot)((byte)param_1[0x1c] | 4);
return;
}
param_1[0x1c] = (HidingSpot)((byte)param_1[0x1c] | 2);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.