CNavMesh::GetNavArea
0x0073bb80 · 778 bytes · __thiscall
_ZNK8CNavMesh10GetNavAreaERK6Vectorf
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CNavMesh::GetNavArea(Vector const&, float) const */
CNavArea * __thiscall CNavMesh::GetNavArea(CNavMesh *this,Vector *param_1,float param_2)
{
int *piVar1;
float fVar2;
CNavArea *this_00;
char cVar3;
int iVar4;
int iVar5;
int iVar6;
int iVar7;
longdouble lVar8;
CNavArea *local_48;
float local_44;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
int local_2c;
float local_28;
float local_24;
float local_20;
local_3c = 0;
local_38 = 0;
if (___atan2f_finite == 0) {
local_2c = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_3c,0,0,0,0,"/data/src/game/server/nav_mesh.cpp",0x26b,
&GetNavArea(Vector_const&,float)::tm_fmt,"(%s)%s","Unaccounted",
"CNavMesh::GetNavArea");
local_2c = ___atan2f_finite;
}
iVar6 = _DAT_0105db00;
local_34 = local_3c;
local_30 = local_38;
/* try { // try from 0073bdd6 to 0073be24 has its CatchHandler @ 0073bea3 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar6 == iVar4)) {
if ((char *)*_DAT_0105d15c != "CNavMesh::GetNavArea") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xca59d9,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (*(int *)(this + 0x18) != 0) {
iVar6 = *(int *)(this + 0x24);
local_28 = *(float *)param_1;
iVar4 = (int)((local_28 - *(float *)(this + 0x2c)) / *(float *)(this + 0x20));
if (iVar4 < 0) {
iVar4 = 0;
}
else if (iVar6 <= iVar4) {
iVar4 = iVar6 + -1;
}
local_24 = *(float *)(param_1 + 4);
iVar5 = 0;
iVar7 = (int)((local_24 - *(float *)(this + 0x30)) / *(float *)(this + 0x20));
if (-1 < iVar7) {
if (iVar7 < *(int *)(this + 0x28)) {
iVar5 = iVar7 * iVar6;
}
else {
iVar5 = (*(int *)(this + 0x28) + -1) * iVar6;
}
}
piVar1 = (int *)(*(int *)(this + 0xc) + (iVar4 + iVar5) * 0x14);
local_20 = *(float *)(param_1 + 8) + 5.0;
if (0 < piVar1[3]) {
iVar6 = 0;
local_48 = (CNavArea *)0x0;
local_44 = -1e+08;
do {
while( true ) {
this_00 = *(CNavArea **)(*piVar1 + iVar6 * 4);
/* try { // try from 0073bd0f to 0073bd35 has its CatchHandler @ 0073beb8 */
cVar3 = CNavArea::IsOverlapping(this_00,(Vector *)&local_28,0.0);
if (cVar3 != '\0') break;
LAB_0073bcf0:
iVar6 = iVar6 + 1;
if (piVar1[3] <= iVar6) goto LAB_0073bd73;
}
lVar8 = (longdouble)CNavArea::GetZ(this_00,local_28,local_24);
fVar2 = (float)lVar8;
if (((local_20 < fVar2) || (fVar2 < *(float *)(param_1 + 8) - param_2)) ||
(fVar2 < local_44)) goto LAB_0073bcf0;
iVar6 = iVar6 + 1;
local_48 = this_00;
local_44 = fVar2;
} while (iVar6 < piVar1[3]);
goto LAB_0073bd73;
}
}
local_48 = (CNavArea *)0x0;
LAB_0073bd73:
iVar6 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar6 == iVar4)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_2c != 0) {
(**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
}
return local_48;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.