CNavArea::Contains
0x006fc4c0 · 301 bytes · __thiscall
_ZNK8CNavArea8ContainsERK6Vector
Decompiled
undefined (2 params)
/* CNavArea::Contains(Vector const&) const */
undefined4 __thiscall CNavArea::Contains(CNavArea *this,Vector *param_1)
{
float fVar1;
float fVar2;
float fVar3;
int iVar4;
int iVar5;
CNavArea *this_00;
int iVar6;
longdouble lVar7;
longdouble lVar8;
fVar1 = *(float *)param_1;
if ((((*(float *)(this + 4) <= fVar1) &&
(fVar1 < *(float *)(this + 0x10) || fVar1 == *(float *)(this + 0x10))) &&
(fVar2 = *(float *)(param_1 + 4), *(float *)(this + 8) <= fVar2)) &&
(fVar2 < *(float *)(this + 0x14) || fVar2 == *(float *)(this + 0x14))) {
lVar7 = (longdouble)GetZ(this,fVar1,fVar2);
fVar3 = *(float *)(param_1 + 8);
if ((float)lVar7 - 18.0 <= fVar3) {
iVar4 = *(int *)(this + 0x104);
if (0 < iVar4) {
iVar5 = *(int *)(this + 0xfc);
iVar6 = 0;
do {
this_00 = *(CNavArea **)(iVar5 + iVar6 * 4);
if (((this_00 != this) && (*(float *)(this_00 + 4) <= fVar1)) &&
((fVar1 < *(float *)(this_00 + 0x10) || fVar1 == *(float *)(this_00 + 0x10) &&
((*(float *)(this_00 + 8) <= fVar2 &&
(fVar2 < *(float *)(this_00 + 0x14) || fVar2 == *(float *)(this_00 + 0x14))))))) {
lVar8 = (longdouble)GetZ(this_00,fVar1,fVar2);
if (((float)lVar8 <= fVar3) && ((float)lVar7 < (float)lVar8)) {
return 0;
}
}
iVar6 = iVar6 + 1;
} while (iVar6 != iVar4);
}
return 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.