CNavArea::SpliceEdit
0x00705340 · 1820 bytes · __thiscall
_ZN8CNavArea10SpliceEditEPS_
Decompiled
undefined (2 params)
/* CNavArea::SpliceEdit(CNavArea*) */
undefined4 __thiscall CNavArea::SpliceEdit(CNavArea *this,CNavArea *param_1)
{
float fVar1;
float fVar2;
undefined4 uVar3;
longdouble lVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
CNavArea *local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
float local_10;
local_40 = (CNavArea *)0x0;
fVar6 = *(float *)(this + 4);
fVar5 = *(float *)(param_1 + 0x10);
if (fVar6 <= fVar5) {
fVar8 = *(float *)(this + 0x10);
fVar7 = *(float *)(param_1 + 4);
if (fVar7 <= fVar8) {
fVar1 = *(float *)(this + 8);
fVar2 = *(float *)(param_1 + 0x14);
if (fVar2 < fVar1) {
if (fVar6 <= fVar7) {
fVar6 = fVar7;
}
if (fVar8 <= fVar5) {
fVar5 = fVar8;
}
local_3c = fVar6;
local_38 = fVar2;
lVar4 = (longdouble)GetZ(param_1,fVar6,fVar2);
local_34 = (float)lVar4;
local_24 = fVar5;
local_20 = fVar1;
lVar4 = (longdouble)GetZ(this,fVar5,fVar1);
local_1c = (float)lVar4;
local_30 = fVar5;
local_2c = fVar2;
lVar4 = (longdouble)GetZ(param_1,fVar5,fVar2);
local_28 = (float)lVar4;
local_18 = fVar6;
local_14 = fVar1;
lVar4 = (longdouble)GetZ(this,fVar6,fVar1);
local_10 = (float)lVar4;
local_40 = (CNavArea *)(**(code **)(*(int *)TheNavMesh + 0x14))(TheNavMesh);
if (local_40 == (CNavArea *)0x0) goto LAB_00705a58;
Build(local_40,(Vector *)&local_3c,(Vector *)&local_30,(Vector *)&local_24,
(Vector *)&local_18);
ConnectTo(this,local_40,0);
ConnectTo(local_40,this,2);
ConnectTo(param_1,local_40,2);
ConnectTo(local_40,param_1,0);
}
else {
fVar1 = *(float *)(param_1 + 8);
fVar2 = *(float *)(this + 0x14);
if (fVar1 <= fVar2) {
return 0;
}
if (fVar6 <= fVar7) {
fVar6 = fVar7;
}
if (fVar8 <= fVar5) {
fVar5 = fVar8;
}
local_3c = fVar6;
local_38 = fVar2;
lVar4 = (longdouble)GetZ(this,fVar6,fVar2);
local_34 = (float)lVar4;
local_24 = fVar5;
local_20 = fVar1;
lVar4 = (longdouble)GetZ(param_1,fVar5,fVar1);
local_1c = (float)lVar4;
local_30 = fVar5;
local_2c = fVar2;
lVar4 = (longdouble)GetZ(this,fVar5,fVar2);
local_28 = (float)lVar4;
local_18 = fVar6;
local_14 = fVar1;
lVar4 = (longdouble)GetZ(param_1,fVar6,fVar1);
local_10 = (float)lVar4;
local_40 = (CNavArea *)(**(code **)(*(int *)TheNavMesh + 0x14))(TheNavMesh);
if (local_40 == (CNavArea *)0x0) {
LAB_00705a58:
Warning("SpliceEdit: Out of memory.\n");
return 0;
}
Build(local_40,(Vector *)&local_3c,(Vector *)&local_30,(Vector *)&local_24,
(Vector *)&local_18);
ConnectTo(this,local_40,2);
ConnectTo(local_40,this,0);
ConnectTo(param_1,local_40,0);
ConnectTo(local_40,param_1,2);
}
}
else {
fVar6 = *(float *)(param_1 + 8);
if (*(float *)(param_1 + 8) <= *(float *)(this + 8)) {
fVar6 = *(float *)(this + 8);
}
fVar5 = *(float *)(param_1 + 0x14);
if (*(float *)(this + 0x14) <= *(float *)(param_1 + 0x14)) {
fVar5 = *(float *)(this + 0x14);
}
local_3c = fVar8;
local_38 = fVar6;
lVar4 = (longdouble)GetZ(this,fVar8,fVar6);
local_34 = (float)lVar4;
local_24 = fVar7;
local_20 = fVar5;
lVar4 = (longdouble)GetZ(param_1,fVar7,fVar5);
local_1c = (float)lVar4;
local_30 = fVar7;
local_2c = fVar6;
lVar4 = (longdouble)GetZ(param_1,fVar7,fVar6);
local_28 = (float)lVar4;
local_18 = fVar8;
local_14 = fVar5;
lVar4 = (longdouble)GetZ(this,fVar8,fVar5);
local_10 = (float)lVar4;
local_40 = (CNavArea *)(**(code **)(*(int *)TheNavMesh + 0x14))(TheNavMesh);
if (local_40 == (CNavArea *)0x0) goto LAB_00705a58;
Build(local_40,(Vector *)&local_3c,(Vector *)&local_30,(Vector *)&local_24,(Vector *)&local_18
);
ConnectTo(this,local_40,1);
ConnectTo(local_40,this,3);
ConnectTo(param_1,local_40,3);
ConnectTo(local_40,param_1,1);
}
}
else {
fVar8 = *(float *)(param_1 + 8);
if (*(float *)(param_1 + 8) <= *(float *)(this + 8)) {
fVar8 = *(float *)(this + 8);
}
fVar7 = *(float *)(param_1 + 0x14);
if (*(float *)(this + 0x14) <= *(float *)(param_1 + 0x14)) {
fVar7 = *(float *)(this + 0x14);
}
local_3c = fVar5;
local_38 = fVar8;
lVar4 = (longdouble)GetZ(param_1,fVar5,fVar8);
local_34 = (float)lVar4;
local_24 = fVar6;
local_20 = fVar7;
lVar4 = (longdouble)GetZ(this,fVar6,fVar7);
local_1c = (float)lVar4;
local_30 = fVar6;
local_2c = fVar8;
lVar4 = (longdouble)GetZ(this,fVar6,fVar8);
local_28 = (float)lVar4;
local_18 = fVar5;
local_14 = fVar7;
lVar4 = (longdouble)GetZ(param_1,fVar5,fVar7);
local_10 = (float)lVar4;
local_40 = (CNavArea *)(**(code **)(*(int *)TheNavMesh + 0x14))(TheNavMesh);
if (local_40 == (CNavArea *)0x0) goto LAB_00705a58;
Build(local_40,(Vector *)&local_3c,(Vector *)&local_30,(Vector *)&local_24,(Vector *)&local_18);
ConnectTo(this,local_40,3);
ConnectTo(local_40,this,1);
ConnectTo(param_1,local_40,1);
ConnectTo(local_40,param_1,3);
}
(**(code **)(*(int *)local_40 + 0x78))(local_40,this,param_1);
uVar3 = CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)&TheNavAreas,DAT_00fe6000,
&local_40);
*(undefined4 *)(local_40 + 0x90) = uVar3;
CNavMesh::AddNavArea(TheNavMesh,local_40);
(**(code **)(*(int *)TheNavMesh + 0x6c))(TheNavMesh,local_40);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.