SelectOverlappingAreas::operator()
0x00704150 · 371 bytes · __thiscall
_ZN22SelectOverlappingAreasclEP8CNavArea
Decompiled
undefined (2 params)
/* SelectOverlappingAreas::TEMPNAMEPLACEHOLDERVALUE(CNavArea*) */
undefined4 __thiscall
SelectOverlappingAreas::operator()(SelectOverlappingAreas *this,CNavArea *param_1)
{
float fVar1;
float fVar2;
float fVar3;
char cVar4;
longdouble lVar5;
CNavArea *local_3c;
CNavLadder *local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
local_3c = (CNavArea *)0x0;
local_38 = (CNavLadder *)0x0;
local_2c = *(float *)(param_1 + 0xc);
fVar1 = *(float *)(param_1 + 0x10);
fVar2 = *(float *)(param_1 + 8);
fVar3 = *(float *)(param_1 + 0x14);
for (local_34 = *(float *)(param_1 + 4) + 12.5; local_34 < fVar1; local_34 = local_34 + 25.0) {
if (fVar2 + 12.5 < fVar3) {
local_30 = fVar2 + 12.5;
do {
lVar5 = (longdouble)CNavArea::GetZ(param_1,local_34,local_30);
local_28 = local_34;
local_2c = (float)lVar5 - 18.0;
local_20 = (float)lVar5 + 35.5;
local_24 = local_30;
cVar4 = CNavMesh::FindNavAreaOrLadderAlongRay
(TheNavMesh,(Vector *)&local_34,(Vector *)&local_28,&local_3c,&local_38,
param_1);
if ((cVar4 != '\0') && (local_3c != (CNavArea *)0x0)) {
CNavMesh::AddToSelectedSet(TheNavMesh,local_3c);
CNavMesh::AddToSelectedSet(TheNavMesh,param_1);
}
local_30 = local_30 + 25.0;
} while (local_30 < fVar3);
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.