L L4D2node

findFirstAreaInDirection

0x0072ebe0 · 1071 bytes · __cdecl

_Z24findFirstAreaInDirectionPK6VectorP8CNavArea10NavDirTypeffP11CBaseEntityPS_

Decompiled

undefined (7 params)

/* findFirstAreaInDirection(Vector const*, CNavArea*, NavDirType, float, float, CBaseEntity*,
   Vector*) */

CNavArea *
findFirstAreaInDirection
          (float *param_1,int param_2,int param_3,float param_4,float param_5,IHandleEntity *param_6
          ,float *param_7)

{
  int iVar1;
  CNavArea *this;
  int iVar2;
  longdouble lVar3;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  
  local_e8 = *param_1;
  local_e4 = param_1[1];
  local_e0 = param_1[2];
  iVar1 = (int)(param_4 * 0.04 + 0.5);
  if (0 < iVar1) {
    iVar2 = 1;
    do {
      if (param_3 == 1) {
        local_e8 = local_e8 + 25.0;
      }
      else if (param_3 < 2) {
        if (param_3 == 0) {
          local_e4 = local_e4 - 25.0;
        }
      }
      else if (param_3 == 2) {
        local_e4 = local_e4 + 25.0;
      }
      else if (param_3 == 3) {
        local_e8 = local_e8 - 25.0;
      }
      local_8c = 0;
      local_bc = local_e8 - *param_1;
      local_b8 = local_e4 - param_1[1];
      local_b4 = local_e0 - param_1[2];
      local_9c = (NavTraceMaxs - NavTraceMins) * 0.5;
      local_ac = (NavTraceMaxs + NavTraceMins) * 0.5;
      local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
      local_98 = (DAT_00fe6ba4 - DAT_00fe6bb0) * 0.5;
      local_94 = (DAT_00fe6ba8 - DAT_00fe6bb4) * 0.5;
      local_a8 = (DAT_00fe6ba4 + DAT_00fe6bb0) * 0.5;
      local_a4 = (DAT_00fe6ba8 + DAT_00fe6bb4) * 0.5;
      local_c8 = param_1[1] + local_a8;
      local_c4 = param_1[2] + local_a4;
      local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
      local_cc = *param_1 + local_ac;
      local_ac = -local_ac;
      local_a8 = -local_a8;
      local_a4 = -local_a4;
      CTraceFilterSimple::CTraceFilterSimple
                (local_dc,param_6,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x2420b,local_dc,local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
      }
      if (local_44 < 1.0) {
        return (CNavArea *)0x0;
      }
      if (param_2 == 0) {
        this = (CNavArea *)CNavMesh::GetNavArea(TheNavMesh,(Vector *)&local_e8,param_5);
      }
      else {
        this = (CNavArea *)
               CNavMesh::GetNavAreaWithLargestPortal(TheNavMesh,&local_e8,param_2,param_3,param_5);
      }
      if (this != (CNavArea *)0x0) {
        if (param_7 != (float *)0x0) {
          *param_7 = local_e8;
          param_7[1] = local_e4;
          lVar3 = (longdouble)CNavArea::GetZ(this,local_e8,local_e4);
          param_7[2] = (float)lVar3;
          return this;
        }
        return this;
      }
      iVar2 = iVar2 + 1;
    } while (iVar2 <= iVar1);
  }
  return (CNavArea *)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)