L L4D2node

CNavMesh::StitchAreaIntoMesh<AreaSet>

0x00731af0 · 924 bytes · __thiscall

_ZN8CNavMesh18StitchAreaIntoMeshI7AreaSetEEvP8CNavArea10NavDirTypeRT_

Decompiled

void (4 params)

/* void CNavMesh::StitchAreaIntoMesh<AreaSet>(CNavArea*, NavDirType, AreaSet&) */

void __thiscall
CNavMesh::StitchAreaIntoMesh<AreaSet>
          (undefined4 this,CNavArea *param_1,uint param_3,undefined4 *param_4)

{
  int iVar1;
  int *piVar2;
  char cVar3;
  CNavArea *pCVar4;
  undefined4 uVar5;
  Vector *extraout_ECX;
  Vector *extraout_ECX_00;
  Vector *pVVar6;
  Vector *extraout_ECX_01;
  int iVar7;
  float unaff_EDI;
  longdouble lVar8;
  longdouble lVar9;
  float fVar10;
  CNavArea *pCVar11;
  float local_60;
  float local_5c;
  float local_50;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  if (param_3 == 1) {
    local_5c = *(float *)(param_1 + 8);
    local_40 = 0.0;
    local_60 = *(float *)(param_1 + 0x10);
    unaff_EDI = *(float *)(param_1 + 0x24);
    local_3c = *(float *)(param_1 + 0x14) - local_5c;
    goto LAB_00731b46;
  }
  if ((int)param_3 < 2) {
    if (param_3 == 0) {
      local_60 = *(float *)(param_1 + 4);
      local_3c = 0.0;
      local_5c = *(float *)(param_1 + 8);
      unaff_EDI = *(float *)(param_1 + 0xc);
      local_40 = *(float *)(param_1 + 0x10) - local_60;
      goto LAB_00731b46;
    }
  }
  else {
    if (param_3 == 2) {
      local_60 = *(float *)(param_1 + 4);
      local_3c = 0.0;
      local_5c = *(float *)(param_1 + 0x14);
      unaff_EDI = *(float *)(param_1 + 0x28);
      local_40 = *(float *)(param_1 + 0x10) - local_60;
      goto LAB_00731b46;
    }
    if (param_3 == 3) {
      local_5c = *(float *)(param_1 + 8);
      unaff_EDI = *(float *)(param_1 + 0xc);
      local_60 = *(float *)(param_1 + 4);
      local_3c = *(float *)(param_1 + 0x14) - local_5c;
      local_40 = 0.0;
      goto LAB_00731b46;
    }
  }
  local_60 = 0.0;
  local_3c = 0.0;
  local_5c = 0.0;
  local_40 = local_3c;
LAB_00731b46:
  local_50 = 0.0;
  local_38 = 0.0;
  lVar8 = (longdouble)VectorNormalize((Vector *)&local_40);
  if (0.0 < (float)lVar8 - 1.0) {
    do {
      fVar10 = local_50 + 0.5;
      local_30 = local_3c * fVar10 + local_5c;
      local_2c = local_38 * fVar10 + unaff_EDI + 35.5;
      local_34 = fVar10 * local_40 + local_60;
      local_24 = local_30;
      if (param_3 == 1) {
        local_28 = local_34 + 12.5;
      }
      else {
        local_28 = local_34;
        if ((int)param_3 < 2) {
          if (param_3 == 0) {
            local_24 = local_30 - 12.5;
          }
        }
        else if (param_3 == 2) {
          local_24 = local_30 + 12.5;
        }
        else if (param_3 == 3) {
          local_28 = local_34 - 12.5;
        }
      }
      local_20 = local_2c;
      pCVar4 = (CNavArea *)GetNavArea(TheNavMesh,(Vector *)&local_28,120.0);
      if (pCVar4 == (CNavArea *)0x0) {
LAB_00731d18:
        local_2c = local_2c + -34.5;
        pCVar4 = (CNavArea *)findJumpDownArea(&local_34,param_1,param_3);
        if ((param_1 != pCVar4) && (pCVar4 != (CNavArea *)0x0)) {
          iVar1 = ((undefined4 *)*param_4)[3];
          if (iVar1 < 1) {
LAB_00731d70:
            CNavArea::ConnectTo(param_1,pCVar4,param_3);
          }
          else {
            piVar2 = *(int **)*param_4;
            if (pCVar4 != (CNavArea *)*piVar2) {
              iVar7 = 0;
              do {
                iVar7 = iVar7 + 1;
                if (iVar7 == iVar1) goto LAB_00731d70;
              } while (pCVar4 != (CNavArea *)piVar2[iVar7]);
              if (iVar7 < 0) goto LAB_00731d70;
            }
          }
        }
      }
      else {
        iVar1 = ((undefined4 *)*param_4)[3];
        if (0 < iVar1) {
          piVar2 = *(int **)*param_4;
          if (pCVar4 != (CNavArea *)*piVar2) {
            iVar7 = 0;
            do {
              iVar7 = iVar7 + 1;
              if (iVar7 == iVar1) goto LAB_00731c70;
            } while (pCVar4 != (CNavArea *)piVar2[iVar7]);
            if (iVar7 < 0) goto LAB_00731c70;
          }
          goto LAB_00731d18;
        }
LAB_00731c70:
        pCVar11 = pCVar4;
        lVar9 = (longdouble)CNavArea::GetZ(pCVar4,local_28,local_24);
        local_20 = (float)lVar9 + 35.5;
        cVar3 = testStitchConnection
                          ((CNavArea *)&local_34,(CNavArea *)&local_28,extraout_ECX,
                           (Vector *)pCVar11);
        pVVar6 = extraout_ECX_00;
        if (cVar3 != '\0') {
          pCVar11 = param_1;
          CNavArea::ConnectTo(param_1,pCVar4,param_3);
          pVVar6 = extraout_ECX_01;
        }
        cVar3 = testStitchConnection
                          ((CNavArea *)&local_28,(CNavArea *)&local_34,pVVar6,(Vector *)pCVar11);
        if (cVar3 != '\0') {
          uVar5 = 0;
          if (param_3 < 4) {
            uVar5 = (&CSWTCH_1514)[param_3];
          }
          CNavArea::ConnectTo(pCVar4,param_1,uVar5);
        }
      }
      local_50 = local_50 + 25.0;
    } while (local_50 < (float)lVar8 - 1.0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)