CNavMesh::StitchAreaIntoMesh<AreaSet>
0x00731af0 · 924 bytes · __thiscall
_ZN8CNavMesh18StitchAreaIntoMeshI7AreaSetEEvP8CNavArea10NavDirTypeRT_
Decompiled
void (4 params)
/* void CNavMesh::StitchAreaIntoMesh<AreaSet>(CNavArea*, NavDirType, AreaSet&) */
void __thiscall
CNavMesh::StitchAreaIntoMesh<AreaSet>
(undefined4 this,CNavArea *param_1,uint param_3,undefined4 *param_4)
{
int iVar1;
int *piVar2;
char cVar3;
CNavArea *pCVar4;
undefined4 uVar5;
Vector *extraout_ECX;
Vector *extraout_ECX_00;
Vector *pVVar6;
Vector *extraout_ECX_01;
int iVar7;
float unaff_EDI;
longdouble lVar8;
longdouble lVar9;
float fVar10;
CNavArea *pCVar11;
float local_60;
float local_5c;
float local_50;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
if (param_3 == 1) {
local_5c = *(float *)(param_1 + 8);
local_40 = 0.0;
local_60 = *(float *)(param_1 + 0x10);
unaff_EDI = *(float *)(param_1 + 0x24);
local_3c = *(float *)(param_1 + 0x14) - local_5c;
goto LAB_00731b46;
}
if ((int)param_3 < 2) {
if (param_3 == 0) {
local_60 = *(float *)(param_1 + 4);
local_3c = 0.0;
local_5c = *(float *)(param_1 + 8);
unaff_EDI = *(float *)(param_1 + 0xc);
local_40 = *(float *)(param_1 + 0x10) - local_60;
goto LAB_00731b46;
}
}
else {
if (param_3 == 2) {
local_60 = *(float *)(param_1 + 4);
local_3c = 0.0;
local_5c = *(float *)(param_1 + 0x14);
unaff_EDI = *(float *)(param_1 + 0x28);
local_40 = *(float *)(param_1 + 0x10) - local_60;
goto LAB_00731b46;
}
if (param_3 == 3) {
local_5c = *(float *)(param_1 + 8);
unaff_EDI = *(float *)(param_1 + 0xc);
local_60 = *(float *)(param_1 + 4);
local_3c = *(float *)(param_1 + 0x14) - local_5c;
local_40 = 0.0;
goto LAB_00731b46;
}
}
local_60 = 0.0;
local_3c = 0.0;
local_5c = 0.0;
local_40 = local_3c;
LAB_00731b46:
local_50 = 0.0;
local_38 = 0.0;
lVar8 = (longdouble)VectorNormalize((Vector *)&local_40);
if (0.0 < (float)lVar8 - 1.0) {
do {
fVar10 = local_50 + 0.5;
local_30 = local_3c * fVar10 + local_5c;
local_2c = local_38 * fVar10 + unaff_EDI + 35.5;
local_34 = fVar10 * local_40 + local_60;
local_24 = local_30;
if (param_3 == 1) {
local_28 = local_34 + 12.5;
}
else {
local_28 = local_34;
if ((int)param_3 < 2) {
if (param_3 == 0) {
local_24 = local_30 - 12.5;
}
}
else if (param_3 == 2) {
local_24 = local_30 + 12.5;
}
else if (param_3 == 3) {
local_28 = local_34 - 12.5;
}
}
local_20 = local_2c;
pCVar4 = (CNavArea *)GetNavArea(TheNavMesh,(Vector *)&local_28,120.0);
if (pCVar4 == (CNavArea *)0x0) {
LAB_00731d18:
local_2c = local_2c + -34.5;
pCVar4 = (CNavArea *)findJumpDownArea(&local_34,param_1,param_3);
if ((param_1 != pCVar4) && (pCVar4 != (CNavArea *)0x0)) {
iVar1 = ((undefined4 *)*param_4)[3];
if (iVar1 < 1) {
LAB_00731d70:
CNavArea::ConnectTo(param_1,pCVar4,param_3);
}
else {
piVar2 = *(int **)*param_4;
if (pCVar4 != (CNavArea *)*piVar2) {
iVar7 = 0;
do {
iVar7 = iVar7 + 1;
if (iVar7 == iVar1) goto LAB_00731d70;
} while (pCVar4 != (CNavArea *)piVar2[iVar7]);
if (iVar7 < 0) goto LAB_00731d70;
}
}
}
}
else {
iVar1 = ((undefined4 *)*param_4)[3];
if (0 < iVar1) {
piVar2 = *(int **)*param_4;
if (pCVar4 != (CNavArea *)*piVar2) {
iVar7 = 0;
do {
iVar7 = iVar7 + 1;
if (iVar7 == iVar1) goto LAB_00731c70;
} while (pCVar4 != (CNavArea *)piVar2[iVar7]);
if (iVar7 < 0) goto LAB_00731c70;
}
goto LAB_00731d18;
}
LAB_00731c70:
pCVar11 = pCVar4;
lVar9 = (longdouble)CNavArea::GetZ(pCVar4,local_28,local_24);
local_20 = (float)lVar9 + 35.5;
cVar3 = testStitchConnection
((CNavArea *)&local_34,(CNavArea *)&local_28,extraout_ECX,
(Vector *)pCVar11);
pVVar6 = extraout_ECX_00;
if (cVar3 != '\0') {
pCVar11 = param_1;
CNavArea::ConnectTo(param_1,pCVar4,param_3);
pVVar6 = extraout_ECX_01;
}
cVar3 = testStitchConnection
((CNavArea *)&local_28,(CNavArea *)&local_34,pVVar6,(Vector *)pCVar11);
if (cVar3 != '\0') {
uVar5 = 0;
if (param_3 < 4) {
uVar5 = (&CSWTCH_1514)[param_3];
}
CNavArea::ConnectTo(pCVar4,param_1,uVar5);
}
}
local_50 = local_50 + 25.0;
} while (local_50 < (float)lVar8 - 1.0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.