CNavArea::GetClosestPointOnArea
0x006fc600 · 239 bytes · __thiscall
_ZNK8CNavArea21GetClosestPointOnAreaEPK6VectorPS0_
Decompiled
undefined (3 params)
/* CNavArea::GetClosestPointOnArea(Vector const*, Vector*) const */
void __thiscall CNavArea::GetClosestPointOnArea(CNavArea *this,Vector *param_1,Vector *param_2)
{
float fVar1;
longdouble lVar2;
uint uVar3;
float fVar4;
uVar3 = -(uint)(0.0 <= *(float *)param_1 - *(float *)(this + 4));
fVar1 = (float)(~uVar3 & (uint)*(float *)(this + 4) | (uint)*(float *)param_1 & uVar3);
uVar3 = -(uint)(0.0 <= fVar1 - *(float *)(this + 0x10));
fVar4 = (float)(~uVar3 & (uint)fVar1 | (uint)*(float *)(this + 0x10) & uVar3);
uVar3 = -(uint)(0.0 <= *(float *)(param_1 + 4) - *(float *)(this + 8));
fVar1 = (float)(~uVar3 & (uint)*(float *)(this + 8) | (uint)*(float *)(param_1 + 4) & uVar3);
uVar3 = -(uint)(fVar1 - *(float *)(this + 0x14) < 0.0);
fVar1 = (float)(~uVar3 & (uint)*(float *)(this + 0x14) | (uint)fVar1 & uVar3);
lVar2 = (longdouble)GetZ(this,fVar4,fVar1);
*(float *)param_2 = fVar4;
*(float *)(param_2 + 4) = fVar1;
*(float *)(param_2 + 8) = (float)lVar2;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
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