CNavArea::MergeEdit
0x006fd4d0 · 855 bytes · __thiscall
_ZN8CNavArea9MergeEditEPS_
Decompiled
undefined (2 params)
/* CNavArea::MergeEdit(CNavArea*) */
undefined4 __thiscall CNavArea::MergeEdit(CNavArea *this,CNavArea *param_1)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
bool bVar6;
longdouble lVar7;
float fVar8;
float fVar9;
CNavArea *this_00;
float local_2c;
float local_28;
float local_20;
bVar6 = false;
fVar1 = *(float *)(this + 4);
fVar2 = *(float *)(param_1 + 4);
if (ABS(fVar1 - fVar2) < 1.0) {
bVar6 = ABS(*(float *)(this + 0x10) - *(float *)(param_1 + 0x10)) < 1.0;
}
fVar3 = *(float *)(this + 8);
if ((1.0 <= ABS(fVar3 - *(float *)(param_1 + 8))) ||
(local_28 = *(float *)(this + 0x14), 1.0 <= ABS(local_28 - *(float *)(param_1 + 0x14)))) {
if (!bVar6) {
return 0;
}
local_28 = *(float *)(this + 0x14);
}
fVar4 = *(float *)(this + 0x10);
if ((fVar2 < fVar1) || (*(float *)(param_1 + 8) < fVar3)) {
*(float *)(this + 4) = fVar2;
fVar9 = *(float *)(param_1 + 8);
*(float *)(this + 8) = fVar9;
local_2c = *(float *)(param_1 + 0xc);
*(float *)(this + 0xc) = local_2c;
}
else {
local_2c = *(float *)(this + 0xc);
fVar9 = fVar3;
fVar2 = fVar1;
}
fVar8 = *(float *)(param_1 + 0x10);
if ((fVar4 < fVar8) || (local_28 < *(float *)(param_1 + 0x14))) {
*(float *)(this + 0x10) = fVar8;
local_20 = *(float *)(param_1 + 0x14);
*(float *)(this + 0x14) = local_20;
fVar5 = *(float *)(param_1 + 0x18);
*(float *)(this + 0x18) = fVar5;
}
else {
fVar5 = *(float *)(this + 0x18);
local_20 = local_28;
fVar8 = fVar4;
}
*(float *)(this + 0x2c) = (fVar8 + fVar2) * 0.5;
*(float *)(this + 0x30) = (local_20 + fVar9) * 0.5;
*(float *)(this + 0x34) = (local_2c + fVar5) * 0.5;
if ((fVar8 - fVar2 <= 0.0) || (local_20 - fVar9 <= 0.0)) {
*(undefined4 *)(this + 0x20) = 0;
*(undefined4 *)(this + 0x1c) = 0;
}
else {
*(float *)(this + 0x1c) = 1.0 / (fVar8 - fVar2);
*(float *)(this + 0x20) = 1.0 / (local_20 - fVar9);
}
this_00 = param_1;
if ((fVar8 <= fVar4) && (fVar3 <= fVar9)) {
this_00 = this;
}
lVar7 = (longdouble)GetZ(this_00,fVar8,fVar9);
*(float *)(this + 0x24) = (float)lVar7;
if ((fVar2 < fVar1) || (local_28 < local_20)) {
lVar7 = (longdouble)GetZ(param_1,fVar2,local_20);
*(float *)(this + 0x28) = (float)lVar7;
}
else {
lVar7 = (longdouble)GetZ(this,fVar2,local_20);
*(float *)(this + 0x28) = (float)lVar7;
}
ComputeMinMaxCornerZ(this);
if ((0.05 <= ABS(*(float *)(this + 0x24) - *(float *)(this + 0x18))) ||
(0.05 <= ABS(*(float *)(this + 0x28) - *(float *)(this + 0x18)))) {
*(uint *)(this + 0x54) = *(uint *)(this + 0x54) & 0xdfffffff;
}
else {
*(uint *)(this + 0x54) = *(uint *)(this + 0x54) | 0x20000000;
}
MergeAdjacentConnections(this,param_1);
(**(code **)(*(int *)this + 0x78))(this,param_1,0);
(**(code **)(*TheNavMesh + 0x70))(TheNavMesh,param_1);
(**(code **)(*TheNavMesh + 0x18))(TheNavMesh,param_1);
(**(code **)(*TheNavMesh + 0x6c))(TheNavMesh,this);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.