L L4D2node

Checkpoint::GetSpawnPosition

0x0086ba20 · 1747 bytes · __thiscall

_ZNK10Checkpoint16GetSpawnPositionEP6VectorP6QAnglePP13TerrorNavArea

Decompiled

undefined (4 params)

/* Checkpoint::GetSpawnPosition(Vector*, QAngle*, TerrorNavArea**) const */

undefined4 __thiscall
Checkpoint::GetSpawnPosition
          (Checkpoint *this,Vector *param_1,QAngle *param_2,TerrorNavArea **param_3)

{
  float fVar1;
  float fVar2;
  uint uVar3;
  int *piVar4;
  char cVar5;
  Vector *pVVar6;
  int iVar7;
  undefined *puVar8;
  int iVar9;
  undefined4 uVar10;
  CNavArea *this_00;
  longdouble lVar11;
  float fVar12;
  int local_134;
  float local_130;
  CUtlMemory<TerrorNavArea*,int> *local_12c;
  float local_124;
  int local_120;
  float local_108;
  float local_104;
  float local_100;
  int *local_f8;
  undefined4 local_f4;
  undefined4 local_f0;
  int local_ec;
  int *local_e8;
  undefined4 local_e4;
  undefined4 local_e0;
  undefined4 local_d8;
  undefined4 local_d4;
  float local_cc;
  float local_c8;
  float local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  float local_9c;
  float local_98;
  float local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  CNavArea *local_70 [3];
  Vector local_64 [32];
  float local_44;
  char local_39;
  
  if (param_1 == (Vector *)0x0) {
    return 0;
  }
  *(undefined4 *)param_1 = vec3_origin;
  *(undefined4 *)(param_1 + 4) = DAT_01053d4c;
  *(undefined4 *)(param_1 + 8) = DAT_01053d50;
  if (param_2 != (QAngle *)0x0) {
    *(undefined4 *)param_2 = vec3_angle;
    *(undefined4 *)(param_2 + 4) = DAT_01053d40;
    *(undefined4 *)(param_2 + 8) = DAT_01053d44;
  }
  local_f8 = (int *)0x0;
  local_f4 = 0;
  local_f0 = 0;
  local_ec = 0;
  local_e8 = (int *)0x0;
  if (*(int *)(this + 0x3c) < 1) {
    local_130 = -0.1;
  }
  else {
    local_120 = 0;
    local_124 = 0.0;
    do {
      local_70[0] = *(CNavArea **)(*(int *)(this + 0x30) + local_120 * 4);
      if (0 < *(int *)(this + 0x54)) {
        iVar9 = 0;
        do {
          while( true ) {
            uVar3 = *(uint *)(*(int *)(this + 0x48) + iVar9 * 4);
            if ((((uVar3 == 0xffffffff) ||
                 (puVar8 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc
                 )) || (*(uint *)(puVar8 + 8) != uVar3 >> 0xc)) ||
               (piVar4 = *(int **)(puVar8 + 4), piVar4 == (int *)0x0)) break;
                    /* try { // try from 0086bb76 to 0086c0ac has its CatchHandler @ 0086c103 */
            cVar5 = CNavArea::IsBlocked(local_70[0],-1,false);
            if (cVar5 != '\0') goto LAB_0086bb83;
            pVVar6 = (Vector *)(**(code **)(*piVar4 + 0x288))(piVar4);
            cVar5 = CNavArea::IsOverlapping(local_70[0],pVVar6,0.0);
            if (cVar5 != '\0') goto LAB_0086bb83;
            iVar9 = iVar9 + 1;
            if (*(int *)(this + 0x54) <= iVar9) goto LAB_0086bcd0;
          }
          iVar9 = iVar9 + 1;
        } while (iVar9 < *(int *)(this + 0x54));
      }
LAB_0086bcd0:
      CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>>::InsertBefore
                ((CUtlVector<TerrorNavArea*,CUtlMemory<TerrorNavArea*,int>> *)&local_f8,local_ec,
                 (TerrorNavArea **)local_70);
      local_124 = (*(float *)(local_70[0] + 0x14) - *(float *)(local_70[0] + 8)) *
                  (*(float *)(local_70[0] + 0x10) - *(float *)(local_70[0] + 4)) + local_124;
LAB_0086bb83:
      local_120 = local_120 + 1;
    } while (local_120 < *(int *)(this + 0x3c));
    local_130 = local_124 - 0.1;
  }
  local_12c = (CUtlMemory<TerrorNavArea*,int> *)&local_f8;
  local_134 = 100;
  do {
    lVar11 = (longdouble)RandomFloat(0,local_130);
    if (local_ec < 1) {
LAB_0086bc4f:
      Warning("Checkpoint::GetSpawnPosition: Selected NULL area\n");
      goto LAB_0086bc5b;
    }
    this_00 = (CNavArea *)*local_f8;
    fVar12 = (*(float *)(this_00 + 0x10) - *(float *)(this_00 + 4)) *
             (*(float *)(this_00 + 0x14) - *(float *)(this_00 + 8));
    if (fVar12 <= (float)lVar11) {
      iVar9 = 0;
      do {
        iVar9 = iVar9 + 1;
        if (iVar9 == local_ec) goto LAB_0086bc4f;
        this_00 = (CNavArea *)local_f8[iVar9];
        fVar12 = fVar12 + (*(float *)(this_00 + 0x14) - *(float *)(this_00 + 8)) *
                          (*(float *)(this_00 + 0x10) - *(float *)(this_00 + 4));
      } while (fVar12 <= (float)lVar11);
    }
    CNavArea::GetExtent(this_00,(Extent *)&local_e4);
    lVar11 = (longdouble)RandomFloat(local_e4,local_d8);
    fVar12 = (float)lVar11;
    lVar11 = (longdouble)RandomFloat(local_e0,local_d4);
    fVar1 = (float)lVar11;
    lVar11 = (longdouble)CNavArea::GetZ(this_00,fVar12,fVar1);
    fVar2 = (float)lVar11;
    iVar9 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    iVar7 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
    local_bc = 0;
    local_b8 = 0;
    local_b4 = 0;
    local_8c = 0;
    local_87 = 0;
    local_9c = (*(float *)(iVar9 + 0x18) - *(float *)(iVar7 + 0xc)) * 0.5;
    local_98 = (*(float *)(iVar9 + 0x1c) - *(float *)(iVar7 + 0x10)) * 0.5;
    local_94 = (*(float *)(iVar9 + 0x20) - *(float *)(iVar7 + 0x14)) * 0.5;
    local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
    local_ac = (*(float *)(iVar9 + 0x18) + *(float *)(iVar7 + 0xc)) * 0.5;
    local_cc = fVar12 + local_ac;
    local_ac = -local_ac;
    local_a8 = (*(float *)(iVar9 + 0x1c) + *(float *)(iVar7 + 0x10)) * 0.5;
    local_a4 = (*(float *)(iVar9 + 0x20) + *(float *)(iVar7 + 0x14)) * 0.5;
    local_c8 = fVar1 + local_a8;
    local_c4 = fVar2 + local_a4;
    local_a8 = -local_a8;
    local_a4 = -local_a4;
    CTraceFilterSimple::CTraceFilterSimple
              ((CTraceFilterSimple *)&local_108,(IHandleEntity *)0x0,8,
               (_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,&local_cc,0x201420b,(CTraceFilterSimple *)&local_108,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine((Vector *)local_70,local_64,0xff,0xff,0,true,-1.0);
    }
    if ((local_39 == '\0') && (1.0 <= local_44)) {
      *(float *)param_1 = fVar12;
      *(float *)(param_1 + 4) = fVar1;
      *(float *)(param_1 + 8) = fVar2;
      if (param_2 != (QAngle *)0x0) {
        FindInterestingLookAtTarget((Vector *)&local_108);
        local_cc = local_108 - fVar12;
        local_c8 = local_104 - fVar1;
        local_c4 = local_100 - (fVar2 + 35.5);
        VectorAngles((Vector *)&local_cc,param_2);
        *(undefined4 *)param_2 = 0;
      }
      if (param_3 == (TerrorNavArea **)0x0) {
        uVar10 = 1;
      }
      else {
        *param_3 = (TerrorNavArea *)this_00;
        uVar10 = 1;
      }
      goto LAB_0086bc5d;
    }
    local_134 = local_134 + -1;
    if (local_134 == 0) {
      Warning("Checkpoint::GetSpawnPosition: Failed after many tries\n");
LAB_0086bc5b:
      uVar10 = 0;
LAB_0086bc5d:
      local_ec = 0;
      CUtlMemory<TerrorNavArea*,int>::Purge(local_12c);
      local_e8 = local_f8;
      CUtlMemory<TerrorNavArea*,int>::Purge(local_12c);
      return uVar10;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)