L L4D2node

CNavMesh::CommandNavSelectInvalidAreas

0x0070f3a0 · 768 bytes · __thiscall

_ZN8CNavMesh28CommandNavSelectInvalidAreasEv

Decompiled

undefined (1 param)

/* CNavMesh::CommandNavSelectInvalidAreas() */

void __thiscall CNavMesh::CommandNavSelectInvalidAreas(CNavMesh *this)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  CNavArea *this_00;
  char cVar5;
  CBaseEntity *this_01;
  undefined4 uVar6;
  int iVar7;
  longdouble lVar8;
  float fVar9;
  float fVar10;
  float fVar11;
  float local_54;
  float local_34;
  float local_30;
  float local_28;
  float local_24;
  
  this_01 = (CBaseEntity *)UTIL_GetListenServerHost();
  if ((this_01 != (CBaseEntity *)0x0) && (*(int *)(this + 0x458) == 0)) {
    *(undefined4 *)(this + 0x4e0) = 0;
    iVar7 = DAT_00fe6000;
    *(undefined4 *)(this + 0x470) = 0;
    *(undefined4 *)(this + 0x474) = 0;
    *(undefined4 *)(this + 0x478) = 0;
    *(undefined4 *)(this + 0x4bc) = 0;
    *(undefined4 *)(this + 0x4c0) = 0;
    *(undefined4 *)(this + 0x4c4) = 0;
    *(undefined4 *)(this + 0x47c) = 4;
    if (iVar7 < 1) {
      uVar6 = 0;
    }
    else {
      iVar7 = 0;
      do {
        this_00 = *(CNavArea **)(TheNavAreas + iVar7 * 4);
        if (this_00 != (CNavArea *)0x0) {
          CNavArea::GetExtent(this_00,(Extent *)&local_34);
          local_54 = local_34;
          fVar11 = local_54;
          while (local_54 = fVar11, fVar11 = local_54 + 25.0, fVar9 = local_30, fVar11 <= local_28)
          {
            while (fVar10 = fVar9 + 25.0, fVar10 <= local_24) {
              lVar8 = (longdouble)CNavArea::GetZ(this_00,local_54,fVar9);
              fVar1 = (float)lVar8;
              lVar8 = (longdouble)CNavArea::GetZ(this_00,fVar11,fVar9);
              fVar2 = (float)lVar8;
              lVar8 = (longdouble)CNavArea::GetZ(this_00,local_54,fVar10);
              fVar3 = (float)lVar8;
              lVar8 = (longdouble)CNavArea::GetZ(this_00,fVar11,fVar10);
              fVar4 = (float)lVar8;
              cVar5 = IsHeightDifferenceValid(fVar1,fVar2,fVar3,fVar4);
              fVar9 = fVar10;
              if ((((cVar5 == '\0') ||
                   (cVar5 = IsHeightDifferenceValid(fVar2,fVar1,fVar3,fVar4), cVar5 == '\0')) ||
                  (cVar5 = IsHeightDifferenceValid(fVar3,fVar2,fVar1,fVar4), cVar5 == '\0')) ||
                 (cVar5 = IsHeightDifferenceValid(fVar4,fVar2,fVar3,fVar1), cVar5 == '\0')) {
                AddToSelectedSet(this,this_00);
              }
            }
          }
        }
        iVar7 = iVar7 + 1;
      } while (iVar7 < DAT_00fe6000);
      uVar6 = *(undefined4 *)(this + 0x4e0);
    }
    Msg("Selected %d areas.\n",uVar6);
    if (*(int *)(this + 0x4e0) == 0) {
      CBaseEntity::EmitSound(this_01,"EDIT_MARK.Disable",0.0,(float *)0x0);
      return;
    }
    CBaseEntity::EmitSound(this_01,"EDIT_MARK.Enable",0.0,(float *)0x0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)