CNavMesh::StitchAreaIntoMesh<IncrementallyGeneratedAreas>
0x00731750 · 873 bytes · __cdecl
_ZN8CNavMesh18StitchAreaIntoMeshI27IncrementallyGeneratedAreasEEvP8CNavArea10NavDirTypeRT_
Decompiled
void (3 params)
/* void CNavMesh::StitchAreaIntoMesh<IncrementallyGeneratedAreas>(CNavArea*, NavDirType,
IncrementallyGeneratedAreas&) */
void CNavMesh::StitchAreaIntoMesh<IncrementallyGeneratedAreas>
(undefined4 param_1,CNavArea *param_2,uint param_3)
{
char cVar1;
undefined4 uVar2;
CNavArea *pCVar3;
Vector *extraout_ECX;
Vector *extraout_ECX_00;
Vector *extraout_ECX_01;
Vector *pVVar4;
float unaff_ESI;
longdouble lVar5;
longdouble lVar6;
float fVar7;
CNavArea *pCVar8;
float local_60;
float local_5c;
float local_50;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
if (param_3 == 1) {
local_40 = 0.0;
local_5c = *(float *)(param_2 + 8);
local_60 = *(float *)(param_2 + 0x10);
unaff_ESI = *(float *)(param_2 + 0x24);
local_3c = *(float *)(param_2 + 0x14) - local_5c;
goto LAB_007317b0;
}
if ((int)param_3 < 2) {
if (param_3 == 0) {
local_3c = 0.0;
local_60 = *(float *)(param_2 + 4);
local_5c = *(float *)(param_2 + 8);
unaff_ESI = *(float *)(param_2 + 0xc);
local_40 = *(float *)(param_2 + 0x10) - local_60;
goto LAB_007317b0;
}
}
else {
if (param_3 == 2) {
local_3c = 0.0;
local_60 = *(float *)(param_2 + 4);
local_5c = *(float *)(param_2 + 0x14);
unaff_ESI = *(float *)(param_2 + 0x28);
local_40 = *(float *)(param_2 + 0x10) - local_60;
goto LAB_007317b0;
}
if (param_3 == 3) {
local_60 = *(float *)(param_2 + 4);
unaff_ESI = *(float *)(param_2 + 0xc);
local_5c = *(float *)(param_2 + 8);
local_3c = *(float *)(param_2 + 0x14) - local_5c;
local_40 = 0.0;
goto LAB_007317b0;
}
}
local_60 = 0.0;
local_3c = 0.0;
local_5c = 0.0;
local_40 = local_3c;
LAB_007317b0:
local_50 = 0.0;
local_38 = 0.0;
lVar5 = (longdouble)VectorNormalize((Vector *)&local_40);
if (0.0 < (float)lVar5 - 1.0) {
do {
fVar7 = local_50 + 0.5;
local_30 = local_3c * fVar7 + local_5c;
local_2c = local_38 * fVar7 + unaff_ESI + 35.5;
local_34 = fVar7 * local_40 + local_60;
local_24 = local_30;
if (param_3 == 1) {
local_28 = local_34 + 12.5;
}
else {
local_28 = local_34;
if ((int)param_3 < 2) {
if (param_3 == 0) {
local_24 = local_30 - 12.5;
}
}
else if (param_3 == 2) {
local_24 = local_30 + 12.5;
}
else if (param_3 == 3) {
local_28 = local_34 - 12.5;
}
}
local_20 = local_2c;
pCVar3 = (CNavArea *)GetNavArea(TheNavMesh,(Vector *)&local_28,120.0);
if (pCVar3 == (CNavArea *)0x0) {
LAB_00731960:
local_2c = local_2c + -34.5;
pCVar3 = (CNavArea *)findJumpDownArea(&local_34,param_2,param_3);
if ((param_2 != pCVar3) && (pCVar3 != (CNavArea *)0x0)) {
cVar1 = CNavArea::HasNodes(pCVar3);
if (cVar1 == '\0') {
CNavArea::ConnectTo(param_2,pCVar3,param_3);
}
}
}
else {
cVar1 = CNavArea::HasNodes(pCVar3);
if (cVar1 != '\0') goto LAB_00731960;
pCVar8 = pCVar3;
lVar6 = (longdouble)CNavArea::GetZ(pCVar3,local_28,local_24);
local_20 = (float)lVar6 + 35.5;
cVar1 = testStitchConnection
((CNavArea *)&local_34,(CNavArea *)&local_28,extraout_ECX,(Vector *)pCVar8
);
pVVar4 = extraout_ECX_00;
if (cVar1 != '\0') {
pCVar8 = param_2;
CNavArea::ConnectTo(param_2,pCVar3,param_3);
pVVar4 = extraout_ECX_01;
}
cVar1 = testStitchConnection
((CNavArea *)&local_28,(CNavArea *)&local_34,pVVar4,(Vector *)pCVar8);
if (cVar1 != '\0') {
uVar2 = 0;
if (param_3 < 4) {
uVar2 = (&CSWTCH_1514)[param_3];
}
CNavArea::ConnectTo(pCVar3,param_2,uVar2);
}
}
local_50 = local_50 + 25.0;
} while (local_50 < (float)lVar5 - 1.0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.