CNavMesh::GetNavAreaWithLargestPortal
0x0073bf10 · 917 bytes · __thiscall
_ZNK8CNavMesh27GetNavAreaWithLargestPortalERK6VectorP8CNavArea10NavDirTypef
Decompiled
undefined (5 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CNavMesh::GetNavAreaWithLargestPortal(Vector const&, CNavArea*, NavDirType, float) const */
CNavArea * __thiscall
CNavMesh::GetNavAreaWithLargestPortal
(CNavMesh *this,float *param_1,CNavArea *param_2,undefined4 param_4,float param_5)
{
int *piVar1;
float fVar2;
char cVar3;
int iVar4;
int iVar5;
int iVar6;
int iVar7;
CNavArea *this_00;
longdouble lVar8;
float local_6c;
CNavArea *local_68;
float local_64;
float local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_40;
undefined4 local_3c;
int local_38;
float local_34;
float local_30;
float local_2c;
undefined1 local_28 [24];
local_4c = 0;
local_48 = 0;
if (___atan2f_finite == 0) {
local_38 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_4c,0,0,0,0,"/data/src/game/server/nav_mesh.cpp",0x29e,
&GetNavAreaWithLargestPortal(Vector_const&,CNavArea*,NavDirType,float)::tm_fmt,
"(%s)%s","Unaccounted","CNavMesh::GetNavAreaWithLargestPortal");
local_38 = ___atan2f_finite;
}
iVar6 = _DAT_0105db00;
local_40 = local_4c;
local_3c = local_48;
/* try { // try from 0073c1ee to 0073c23c has its CatchHandler @ 0073c2b5 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar6 == iVar4)) {
if ((char *)*_DAT_0105d15c != "CNavMesh::GetNavAreaWithLargestPortal") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xca64bc,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (*(int *)(this + 0x18) != 0) {
iVar6 = *(int *)(this + 0x24);
local_34 = *param_1;
iVar4 = (int)((local_34 - *(float *)(this + 0x2c)) / *(float *)(this + 0x20));
if (iVar4 < 0) {
iVar4 = 0;
}
else if (iVar6 <= iVar4) {
iVar4 = iVar6 + -1;
}
local_30 = param_1[1];
iVar5 = 0;
iVar7 = (int)((local_30 - *(float *)(this + 0x30)) / *(float *)(this + 0x20));
if (-1 < iVar7) {
if (iVar7 < *(int *)(this + 0x28)) {
iVar5 = iVar7 * iVar6;
}
else {
iVar5 = (*(int *)(this + 0x28) + -1) * iVar6;
}
}
piVar1 = (int *)(*(int *)(this + 0xc) + (iVar4 + iVar5) * 0x14);
local_2c = param_1[2] + 5.0;
if (0 < piVar1[3]) {
iVar6 = 0;
local_68 = (CNavArea *)0x0;
local_6c = 1.1754944e-38;
local_64 = -1e+08;
do {
while( true ) {
this_00 = *(CNavArea **)(*piVar1 + iVar6 * 4);
/* try { // try from 0073c0b3 to 0073c13e has its CatchHandler @ 0073c2ca */
cVar3 = CNavArea::IsOverlapping(this_00,(Vector *)&local_34,0.0);
if (cVar3 != '\0') break;
LAB_0073c090:
iVar6 = iVar6 + 1;
this_00 = local_68;
if (piVar1[3] <= iVar6) goto LAB_0073c18b;
}
lVar8 = (longdouble)CNavArea::GetZ(this_00,local_34,local_30);
fVar2 = (float)lVar8;
if (((local_2c < fVar2) || (fVar2 < param_1[2] - param_5)) ||
((fVar2 < local_64 || (cVar3 = CNavArea::IsOverlapping(this_00,param_2), cVar3 != '\0')))
) goto LAB_0073c090;
CNavArea::ComputePortal(param_2,this_00,param_4,local_28,&local_50);
if ((local_50 < 1.0) || (local_50 < local_6c)) goto LAB_0073c090;
iVar6 = iVar6 + 1;
local_6c = local_50;
local_68 = this_00;
local_64 = fVar2;
} while (iVar6 < piVar1[3]);
goto LAB_0073c18b;
}
}
this_00 = (CNavArea *)0x0;
LAB_0073c18b:
iVar6 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar6 == iVar4)) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_38 != 0) {
(**(code **)(local_38 + 0x54))(local_38,local_40,local_3c,0,0,0);
}
return this_00;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.