TerrorNavArea::SetupPVS
0x00974130 · 353 bytes · __thiscall
_ZNK13TerrorNavArea8SetupPVSEv
Decompiled
undefined (1 param)
/* TerrorNavArea::SetupPVS() const */
void __thiscall TerrorNavArea::SetupPVS(TerrorNavArea *this)
{
longdouble lVar1;
float fVar2;
float fVar3;
float fVar4;
float local_28;
float local_18;
float local_14;
float local_10;
m_nPVSSize = 0x2000;
(**(code **)(*engine + 0xec))(engine,m_PVS,0x2000);
fVar3 = *(float *)(this + 0x14);
local_14 = *(float *)(this + 8);
if (25.0 <= fVar3 - local_14) {
local_18 = *(float *)(this + 4);
local_28 = 12.5;
fVar4 = *(float *)(this + 0x10);
do {
fVar2 = 12.5;
if (25.0 <= fVar4 - local_18) {
do {
local_18 = local_18 + fVar2;
local_14 = local_14 + local_28;
local_10 = *(float *)(this + 0xc) + 53.25;
lVar1 = (longdouble)CNavArea::GetZ((CNavArea *)this,local_18,local_14);
local_10 = (float)lVar1 + 53.25;
(**(code **)(*engine + 0xf0))(engine,&local_18);
fVar4 = *(float *)(this + 0x10);
local_18 = *(float *)(this + 4);
local_14 = *(float *)(this + 8);
fVar2 = fVar2 + 25.0;
} while (fVar2 <= (fVar4 - local_18) - 12.5);
fVar3 = *(float *)(this + 0x14);
}
local_28 = local_28 + 25.0;
} while (local_28 <= (fVar3 - local_14) - 12.5);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.