CNavArea::GetCornerHotspot
0x006fe150 · 956 bytes · __thiscall
_ZNK8CNavArea16GetCornerHotspotE13NavCornerTypeP6Vector
Decompiled
undefined (3 params)
/* CNavArea::GetCornerHotspot(NavCornerType, Vector*) const */
bool __thiscall CNavArea::GetCornerHotspot(CNavArea *this,int param_2,Vector *param_3)
{
Vector *pVVar1;
float fVar2;
float fVar3;
float fVar4;
undefined4 uVar5;
undefined4 uVar6;
undefined4 uVar7;
undefined4 uVar8;
int iVar9;
Vector *pVVar10;
longdouble lVar11;
longdouble extraout_ST0;
float fVar12;
float fVar13;
float fVar14;
float local_84;
float local_80;
float local_7c;
float local_78;
float local_74;
float local_70;
float local_6c;
float local_68;
float local_64;
float local_5c;
float local_58;
float local_54;
float local_4c;
float local_48;
float local_44;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_2c;
undefined1 local_28;
undefined1 local_27;
fVar2 = *(float *)(this + 0x10);
fVar3 = *(float *)(this + 0x14);
fVar13 = *(float *)(this + 8);
fVar4 = *(float *)(this + 4);
uVar7 = *(undefined4 *)(this + 0xc);
uVar8 = *(undefined4 *)(this + 0x24);
uVar5 = *(undefined4 *)(this + 0x28);
fVar14 = (fVar3 - fVar13) * 0.33333334;
fVar12 = (fVar2 - fVar4) * 0.33333334;
uVar6 = *(undefined4 *)(this + 0x18);
if (fVar14 <= fVar12) {
fVar12 = fVar14;
}
if (9.0 <= fVar12) {
fVar12 = 9.0;
}
if (param_2 == 1) {
*(float *)param_3 = fVar2;
fVar14 = fVar2 - fVar12;
*(float *)(param_3 + 4) = fVar13;
*(undefined4 *)(param_3 + 8) = uVar8;
*(float *)(param_3 + 0x10) = fVar13;
*(float *)(param_3 + 0xc) = fVar14;
*(float *)(param_3 + 0x1c) = fVar12 + fVar13;
*(float *)(param_3 + 0x28) = fVar12 + fVar13;
*(undefined4 *)(param_3 + 0x14) = uVar8;
*(float *)(param_3 + 0x18) = fVar14;
*(undefined4 *)(param_3 + 0x20) = uVar8;
*(float *)(param_3 + 0x24) = fVar2;
*(undefined4 *)(param_3 + 0x2c) = uVar8;
}
else if (param_2 < 2) {
if (param_2 != 0) {
return false;
}
*(float *)param_3 = fVar4;
fVar14 = fVar12 + fVar4;
*(float *)(param_3 + 4) = fVar13;
*(undefined4 *)(param_3 + 8) = uVar7;
*(float *)(param_3 + 0x1c) = fVar12 + fVar13;
*(float *)(param_3 + 0x28) = fVar12 + fVar13;
*(float *)(param_3 + 0xc) = fVar14;
*(float *)(param_3 + 0x10) = fVar13;
*(undefined4 *)(param_3 + 0x14) = uVar7;
*(float *)(param_3 + 0x18) = fVar14;
*(undefined4 *)(param_3 + 0x20) = uVar7;
*(float *)(param_3 + 0x24) = fVar4;
*(undefined4 *)(param_3 + 0x2c) = uVar7;
}
else {
fVar13 = fVar3;
if (param_2 == 2) {
*(float *)param_3 = fVar2;
fVar14 = fVar2 - fVar12;
*(float *)(param_3 + 4) = fVar3;
*(undefined4 *)(param_3 + 8) = uVar6;
*(float *)(param_3 + 0x10) = fVar3;
*(float *)(param_3 + 0xc) = fVar14;
*(undefined4 *)(param_3 + 0x14) = uVar6;
*(float *)(param_3 + 0x18) = fVar14;
*(float *)(param_3 + 0x1c) = fVar3 - fVar12;
*(undefined4 *)(param_3 + 0x20) = uVar6;
*(float *)(param_3 + 0x24) = fVar2;
*(float *)(param_3 + 0x28) = fVar3 - fVar12;
*(undefined4 *)(param_3 + 0x2c) = uVar6;
}
else {
if (param_2 != 3) {
return false;
}
*(float *)param_3 = fVar4;
fVar14 = fVar12 + fVar4;
*(float *)(param_3 + 4) = fVar3;
*(undefined4 *)(param_3 + 8) = uVar5;
*(float *)(param_3 + 0x10) = fVar3;
*(float *)(param_3 + 0xc) = fVar14;
*(undefined4 *)(param_3 + 0x14) = uVar5;
*(float *)(param_3 + 0x18) = fVar14;
*(float *)(param_3 + 0x1c) = fVar3 - fVar12;
*(undefined4 *)(param_3 + 0x20) = uVar5;
*(float *)(param_3 + 0x24) = fVar4;
*(float *)(param_3 + 0x28) = fVar3 - fVar12;
*(undefined4 *)(param_3 + 0x2c) = uVar5;
}
}
pVVar1 = param_3 + 0x18;
iVar9 = 3;
pVVar10 = pVVar1;
while( true ) {
lVar11 = (longdouble)GetZ(this,fVar14,fVar13);
iVar9 = iVar9 + -1;
*(float *)(pVVar10 + -4) = (float)lVar11;
if (iVar9 == 0) break;
fVar14 = *(float *)pVVar10;
fVar13 = *(float *)(pVVar10 + 4);
pVVar10 = pVVar10 + 0xc;
}
CNavMesh::GetEditVectors(TheNavMesh,(Vector *)&local_84,(Vector *)&local_78);
local_28 = 1;
local_2c = 0;
local_5c = local_78 * 10000.0;
local_58 = local_74 * 10000.0;
local_54 = local_70 * 10000.0;
local_6c = local_84 + vec3_origin;
local_68 = local_80 + DAT_01053d4c;
local_64 = local_7c + DAT_01053d50;
local_3c = 0;
local_38 = 0;
local_27 = local_58 * local_58 + local_5c * local_5c + local_54 * local_54 != 0.0;
local_34 = 0;
local_4c = -vec3_origin;
local_48 = -DAT_01053d4c;
local_44 = -DAT_01053d50;
lVar11 = (longdouble)
IntersectRayWithTriangle((Ray_t *)&local_6c,param_3,param_3 + 0xc,pVVar1,false);
if ((float)lVar11 <= 0.0) {
IntersectRayWithTriangle((Ray_t *)&local_6c,pVVar1,param_3 + 0x24,param_3,false);
return 0.0 < (float)extraout_ST0;
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.