L L4D2node

CNavArea::GetCornerHotspot

0x006fe150 · 956 bytes · __thiscall

_ZNK8CNavArea16GetCornerHotspotE13NavCornerTypeP6Vector

Decompiled

undefined (3 params)

/* CNavArea::GetCornerHotspot(NavCornerType, Vector*) const */

bool __thiscall CNavArea::GetCornerHotspot(CNavArea *this,int param_2,Vector *param_3)

{
  Vector *pVVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  undefined4 uVar5;
  undefined4 uVar6;
  undefined4 uVar7;
  undefined4 uVar8;
  int iVar9;
  Vector *pVVar10;
  longdouble lVar11;
  longdouble extraout_ST0;
  float fVar12;
  float fVar13;
  float fVar14;
  float local_84;
  float local_80;
  float local_7c;
  float local_78;
  float local_74;
  float local_70;
  float local_6c;
  float local_68;
  float local_64;
  float local_5c;
  float local_58;
  float local_54;
  float local_4c;
  float local_48;
  float local_44;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_2c;
  undefined1 local_28;
  undefined1 local_27;
  
  fVar2 = *(float *)(this + 0x10);
  fVar3 = *(float *)(this + 0x14);
  fVar13 = *(float *)(this + 8);
  fVar4 = *(float *)(this + 4);
  uVar7 = *(undefined4 *)(this + 0xc);
  uVar8 = *(undefined4 *)(this + 0x24);
  uVar5 = *(undefined4 *)(this + 0x28);
  fVar14 = (fVar3 - fVar13) * 0.33333334;
  fVar12 = (fVar2 - fVar4) * 0.33333334;
  uVar6 = *(undefined4 *)(this + 0x18);
  if (fVar14 <= fVar12) {
    fVar12 = fVar14;
  }
  if (9.0 <= fVar12) {
    fVar12 = 9.0;
  }
  if (param_2 == 1) {
    *(float *)param_3 = fVar2;
    fVar14 = fVar2 - fVar12;
    *(float *)(param_3 + 4) = fVar13;
    *(undefined4 *)(param_3 + 8) = uVar8;
    *(float *)(param_3 + 0x10) = fVar13;
    *(float *)(param_3 + 0xc) = fVar14;
    *(float *)(param_3 + 0x1c) = fVar12 + fVar13;
    *(float *)(param_3 + 0x28) = fVar12 + fVar13;
    *(undefined4 *)(param_3 + 0x14) = uVar8;
    *(float *)(param_3 + 0x18) = fVar14;
    *(undefined4 *)(param_3 + 0x20) = uVar8;
    *(float *)(param_3 + 0x24) = fVar2;
    *(undefined4 *)(param_3 + 0x2c) = uVar8;
  }
  else if (param_2 < 2) {
    if (param_2 != 0) {
      return false;
    }
    *(float *)param_3 = fVar4;
    fVar14 = fVar12 + fVar4;
    *(float *)(param_3 + 4) = fVar13;
    *(undefined4 *)(param_3 + 8) = uVar7;
    *(float *)(param_3 + 0x1c) = fVar12 + fVar13;
    *(float *)(param_3 + 0x28) = fVar12 + fVar13;
    *(float *)(param_3 + 0xc) = fVar14;
    *(float *)(param_3 + 0x10) = fVar13;
    *(undefined4 *)(param_3 + 0x14) = uVar7;
    *(float *)(param_3 + 0x18) = fVar14;
    *(undefined4 *)(param_3 + 0x20) = uVar7;
    *(float *)(param_3 + 0x24) = fVar4;
    *(undefined4 *)(param_3 + 0x2c) = uVar7;
  }
  else {
    fVar13 = fVar3;
    if (param_2 == 2) {
      *(float *)param_3 = fVar2;
      fVar14 = fVar2 - fVar12;
      *(float *)(param_3 + 4) = fVar3;
      *(undefined4 *)(param_3 + 8) = uVar6;
      *(float *)(param_3 + 0x10) = fVar3;
      *(float *)(param_3 + 0xc) = fVar14;
      *(undefined4 *)(param_3 + 0x14) = uVar6;
      *(float *)(param_3 + 0x18) = fVar14;
      *(float *)(param_3 + 0x1c) = fVar3 - fVar12;
      *(undefined4 *)(param_3 + 0x20) = uVar6;
      *(float *)(param_3 + 0x24) = fVar2;
      *(float *)(param_3 + 0x28) = fVar3 - fVar12;
      *(undefined4 *)(param_3 + 0x2c) = uVar6;
    }
    else {
      if (param_2 != 3) {
        return false;
      }
      *(float *)param_3 = fVar4;
      fVar14 = fVar12 + fVar4;
      *(float *)(param_3 + 4) = fVar3;
      *(undefined4 *)(param_3 + 8) = uVar5;
      *(float *)(param_3 + 0x10) = fVar3;
      *(float *)(param_3 + 0xc) = fVar14;
      *(undefined4 *)(param_3 + 0x14) = uVar5;
      *(float *)(param_3 + 0x18) = fVar14;
      *(float *)(param_3 + 0x1c) = fVar3 - fVar12;
      *(undefined4 *)(param_3 + 0x20) = uVar5;
      *(float *)(param_3 + 0x24) = fVar4;
      *(float *)(param_3 + 0x28) = fVar3 - fVar12;
      *(undefined4 *)(param_3 + 0x2c) = uVar5;
    }
  }
  pVVar1 = param_3 + 0x18;
  iVar9 = 3;
  pVVar10 = pVVar1;
  while( true ) {
    lVar11 = (longdouble)GetZ(this,fVar14,fVar13);
    iVar9 = iVar9 + -1;
    *(float *)(pVVar10 + -4) = (float)lVar11;
    if (iVar9 == 0) break;
    fVar14 = *(float *)pVVar10;
    fVar13 = *(float *)(pVVar10 + 4);
    pVVar10 = pVVar10 + 0xc;
  }
  CNavMesh::GetEditVectors(TheNavMesh,(Vector *)&local_84,(Vector *)&local_78);
  local_28 = 1;
  local_2c = 0;
  local_5c = local_78 * 10000.0;
  local_58 = local_74 * 10000.0;
  local_54 = local_70 * 10000.0;
  local_6c = local_84 + vec3_origin;
  local_68 = local_80 + DAT_01053d4c;
  local_64 = local_7c + DAT_01053d50;
  local_3c = 0;
  local_38 = 0;
  local_27 = local_58 * local_58 + local_5c * local_5c + local_54 * local_54 != 0.0;
  local_34 = 0;
  local_4c = -vec3_origin;
  local_48 = -DAT_01053d4c;
  local_44 = -DAT_01053d50;
  lVar11 = (longdouble)
           IntersectRayWithTriangle((Ray_t *)&local_6c,param_3,param_3 + 0xc,pVVar1,false);
  if ((float)lVar11 <= 0.0) {
    IntersectRayWithTriangle((Ray_t *)&local_6c,pVVar1,param_3 + 0x24,param_3,false);
    return 0.0 < (float)extraout_ST0;
  }
  return true;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)