UserMessageBegin
0x006ca4f0 · 99 bytes · __cdecl
_Z16UserMessageBeginR16IRecipientFilterPKc
Decompiled
undefined (2 params)
/* UserMessageBegin(IRecipientFilter&, char const*) */
void UserMessageBegin(IRecipientFilter *param_1,char *param_2)
{
int iVar1;
iVar1 = CUserMessages::LookupUserMessage((CUserMessages *)usermessages,param_2);
if (iVar1 == -1) {
Error("UserMessageBegin: Unregistered message \'%s\'\n",param_2);
}
g_pMsgBuffer = (**(code **)(*engine + 0xb0))(engine,param_1,iVar1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.