CL4DGameStats::SendClientWeaponStats
0x008df2d0 · 349 bytes · __thiscall
_ZN13CL4DGameStats21SendClientWeaponStatsEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* CL4DGameStats::SendClientWeaponStats(CTerrorPlayer*) */
void __thiscall CL4DGameStats::SendClientWeaponStats(CL4DGameStats *this,CTerrorPlayer *param_1)
{
char cVar1;
int iVar2;
CL4DGameStats *pCVar3;
CL4DGameStats *pCVar4;
undefined **local_3c [11];
if ((engine != (int *)0x0) && (cVar1 = (**(code **)(*engine + 0x1f8))(engine), cVar1 != '\0')) {
return;
}
if ((param_1 != (CTerrorPlayer *)0x0) &&
(cVar1 = (**(code **)(*(int *)param_1 + 0x778))(param_1), cVar1 == '\0')) {
if (*(int *)(param_1 + 0x30) == 0) {
iVar2 = -1;
}
else {
iVar2 = (*(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4) + -1;
}
pCVar3 = this + iVar2 * 0x30c + 0x5ec;
pCVar4 = pCVar3;
do {
if (*(int *)pCVar4 != 0) {
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 008df376 to 008df37a has its CatchHandler @ 008df43e */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_3c,(CBasePlayer *)param_1);
/* try { // try from 008df37e to 008df41c has its CatchHandler @ 008df450 */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_3c);
UserMessageBegin((IRecipientFilter *)local_3c,"SteamWeaponStatData");
iVar2 = 0;
if (*(int *)pCVar3 != 0) goto LAB_008df3d3;
iVar2 = 0;
while( true ) {
iVar2 = iVar2 + 1;
*(int *)pCVar3 = 0;
pCVar4 = pCVar3 + 0x14;
*(int *)(pCVar3 + 4) = 0;
*(int *)(pCVar3 + 8) = 0;
*(int *)(pCVar3 + 0xc) = 0;
*(int *)(pCVar3 + 0x10) = 0;
if (iVar2 == 0x27) break;
pCVar3 = pCVar4;
if (*(int *)pCVar4 != 0) {
LAB_008df3d3:
MessageWriteByte(iVar2);
MessageWriteByte(*(int *)pCVar3);
MessageWriteByte(*(int *)(pCVar3 + 4));
MessageWriteByte(*(int *)(pCVar3 + 0xc));
MessageWriteByte(*(int *)(pCVar3 + 0x10));
MessageWriteByte(*(int *)(pCVar3 + 8));
}
}
MessageEnd();
local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
return;
}
pCVar4 = pCVar4 + 0x14;
} while (pCVar4 != this + iVar2 * 0x30c + 0x8f8);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.