CBaseMultiplayerPlayer::AwardAchievement
0x0062cd10 · 95 bytes · __thiscall
_ZN22CBaseMultiplayerPlayer16AwardAchievementEi
Decompiled
undefined (2 params)
/* CBaseMultiplayerPlayer::AwardAchievement(int) */
void __thiscall CBaseMultiplayerPlayer::AwardAchievement(CBaseMultiplayerPlayer *this,int param_1)
{
undefined **local_2c [8];
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 0062cd34 to 0062cd38 has its CatchHandler @ 0062cd6f */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_2c,(CBasePlayer *)this);
/* try { // try from 0062cd44 to 0062cd58 has its CatchHandler @ 0062cd81 */
UserMessageBegin((IRecipientFilter *)local_2c,"AchievementEvent");
MessageWriteShort(param_1);
MessageEnd();
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.