CBasePlayer::RumbleEffect
0x007b1cd0 · 209 bytes · __thiscall
_ZN11CBasePlayer12RumbleEffectEhhh
Decompiled
undefined (4 params)
/* CBasePlayer::RumbleEffect(unsigned char, unsigned char, unsigned char) */
void __thiscall
CBasePlayer::RumbleEffect(CBasePlayer *this,uchar param_1,uchar param_2,uchar param_3)
{
char cVar1;
undefined **local_3c [11];
cVar1 = (**(code **)(*(int *)this + 300))(this);
if (cVar1 != '\0') {
cVar1 = (**(code **)(*(int *)this + 0x778))(this);
if (cVar1 == '\0') {
cVar1 = (**(code **)(*engine + 0x1f8))(engine);
if (cVar1 != '\0') {
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 007b1d3f to 007b1d43 has its CatchHandler @ 007b1da2 */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_3c,this);
/* try { // try from 007b1d4a to 007b1d8a has its CatchHandler @ 007b1db7 */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_3c);
UserMessageBegin((IRecipientFilter *)local_3c,"Rumble");
MessageWriteByte((uint)param_1);
MessageWriteByte((uint)param_2);
MessageWriteByte((uint)param_3);
MessageEnd();
local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.