COuttroStats::InputRollCredits
0x006866c0 · 108 bytes · __cdecl
_ZN12COuttroStats16InputRollCreditsER11inputdata_t
Decompiled
undefined (1 param)
/* COuttroStats::InputRollCredits(inputdata_t&) */
void COuttroStats::InputRollCredits(inputdata_t *param_1)
{
char cVar1;
undefined **local_2c [8];
cVar1 = CTerrorGameRules::IsVersusMode();
if (cVar1 != '\0') {
return;
}
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 006866f5 to 006866f9 has its CatchHandler @ 00686734 */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CReliableBroadcastRecipientFilter_00c157a8;
/* try { // try from 00686704 to 00686708 has its CatchHandler @ 00686746 */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
/* try { // try from 00686714 to 0068671d has its CatchHandler @ 0068675f */
UserMessageBegin((IRecipientFilter *)local_2c,"creditsMsg");
MessageEnd();
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.