CTerrorPlayer::ShowBlurFade
0x009ab970 · 114 bytes · __thiscall
_ZN13CTerrorPlayer12ShowBlurFadeEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::ShowBlurFade() */
void __thiscall CTerrorPlayer::ShowBlurFade(CTerrorPlayer *this)
{
char cVar1;
undefined **local_2c [8];
cVar1 = (**(code **)(*(int *)this + 0x778))(this);
if (cVar1 != '\0') {
return;
}
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 009ab9b1 to 009ab9b5 has its CatchHandler @ 009ab9e9 */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_2c,(CBasePlayer *)this);
/* try { // try from 009ab9b9 to 009ab9d2 has its CatchHandler @ 009ab9fb */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
UserMessageBegin((IRecipientFilter *)local_2c,"BlurFade");
MessageEnd();
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.