CCSPlayer::StartReplayMode
0x00660a20 · 390 bytes · __thiscall
_ZN9CCSPlayer15StartReplayModeEffi
Decompiled
undefined (4 params)
/* CCSPlayer::StartReplayMode(float, float, int) */
undefined4 __thiscall
CCSPlayer::StartReplayMode(CCSPlayer *this,float param_1,float param_2,int param_3)
{
uint uVar1;
undefined4 uVar2;
int iVar3;
undefined *puVar4;
undefined **local_3c [11];
uVar2 = CBasePlayer::StartReplayMode((CBasePlayer *)this,param_1,param_2,param_3);
if ((char)uVar2 == '\0') {
return uVar2;
}
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 00660a81 to 00660a85 has its CatchHandler @ 00660bbf */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_3c,(CBasePlayer *)this);
/* try { // try from 00660a89 to 00660b85 has its CatchHandler @ 00660bd1 */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_3c);
UserMessageBegin((IRecipientFilter *)local_3c,"KillCam");
MessageWriteByte(4);
uVar1 = *(uint *)(this + 0x1d7c);
if ((((uVar1 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar4 + 4) == 0)) {
if (*(int *)(this + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
MessageWriteByte(iVar3);
MessageWriteByte(0);
}
else {
iVar3 = *(int *)(*(int *)(puVar4 + 4) + 0x30);
if (iVar3 == 0) {
iVar3 = 0;
}
else {
iVar3 = iVar3 - *(int *)(gpGlobals + 0x58) >> 4;
}
MessageWriteByte(iVar3);
if (*(int *)(this + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
MessageWriteByte(iVar3);
}
MessageEnd();
ClientPrint((CBasePlayer *)this,4,"Kill Cam Replay",(char *)0x0,(char *)0x0,(char *)0x0,
(char *)0x0);
local_3c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.