L L4D2node

CCSPlayer::StopReplayMode

0x00660bf0 · 136 bytes · __thiscall

_ZN9CCSPlayer14StopReplayModeEv

Decompiled

undefined (1 param)

/* CCSPlayer::StopReplayMode() */

void __thiscall CCSPlayer::StopReplayMode(CCSPlayer *this)

{
  undefined **local_2c [8];
  
  CBasePlayer::StopReplayMode((CBasePlayer *)this);
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
  local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
                    /* try { // try from 00660c1c to 00660c20 has its CatchHandler @ 00660c78 */
  CRecipientFilter::AddRecipient((CRecipientFilter *)local_2c,(CBasePlayer *)this);
                    /* try { // try from 00660c24 to 00660c61 has its CatchHandler @ 00660c8a */
  CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
  UserMessageBegin((IRecipientFilter *)local_2c,"KillCam");
  MessageWriteByte(0);
  MessageWriteByte(0);
  MessageWriteByte(0);
  MessageEnd();
  local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)