CBasePlayer::UpdateBattery
0x007a9b80 · 152 bytes · __thiscall
_ZN11CBasePlayer13UpdateBatteryEv
Decompiled
undefined (1 param)
/* CBasePlayer::UpdateBattery() */
void __thiscall CBasePlayer::UpdateBattery(CBasePlayer *this)
{
int iVar1;
undefined **local_2c [8];
if (*(int *)(this + 0x1f70) != *(int *)(this + 0x1f4c)) {
*(int *)(this + 0x1f4c) = *(int *)(this + 0x1f70);
iVar1 = CUserMessages::LookupUserMessage((CUserMessages *)usermessages,"Battery");
if (iVar1 != -1) {
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 007a9bd2 to 007a9bd6 has its CatchHandler @ 007a9c18 */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_2c,this);
/* try { // try from 007a9bda to 007a9c01 has its CatchHandler @ 007a9c2a */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
UserMessageBegin((IRecipientFilter *)local_2c,"Battery");
MessageWriteShort(*(int *)(this + 0x1f70));
MessageEnd();
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.