L L4D2node

CTerrorPlayer::ShowTransitionStats

0x009aba20 · 134 bytes · __thiscall

_ZN13CTerrorPlayer19ShowTransitionStatsEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::ShowTransitionStats() */

void __thiscall CTerrorPlayer::ShowTransitionStats(CTerrorPlayer *this)

{
  char cVar1;
  int *piVar2;
  int iVar3;
  undefined **local_2c [8];
  
  cVar1 = (**(code **)(*(int *)this + 0x778))(this);
  if (cVar1 == '\0') {
    piVar2 = (int *)CommandLine_Tier0();
    iVar3 = (**(code **)(*piVar2 + 0x28))(piVar2,"-makedevshots");
    if (iVar3 == 0) {
      CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
      local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
                    /* try { // try from 009aba7a to 009aba7e has its CatchHandler @ 009abaad */
      CRecipientFilter::AddRecipient((CRecipientFilter *)local_2c,(CBasePlayer *)this);
                    /* try { // try from 009aba82 to 009aba9b has its CatchHandler @ 009ababf */
      CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
      UserMessageBegin((IRecipientFilter *)local_2c,"ShowStats");
      MessageEnd();
      local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
      CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)