CTerrorPlayer::ShowTransitionStats
0x009aba20 · 134 bytes · __thiscall
_ZN13CTerrorPlayer19ShowTransitionStatsEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::ShowTransitionStats() */
void __thiscall CTerrorPlayer::ShowTransitionStats(CTerrorPlayer *this)
{
char cVar1;
int *piVar2;
int iVar3;
undefined **local_2c [8];
cVar1 = (**(code **)(*(int *)this + 0x778))(this);
if (cVar1 == '\0') {
piVar2 = (int *)CommandLine_Tier0();
iVar3 = (**(code **)(*piVar2 + 0x28))(piVar2,"-makedevshots");
if (iVar3 == 0) {
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 009aba7a to 009aba7e has its CatchHandler @ 009abaad */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_2c,(CBasePlayer *)this);
/* try { // try from 009aba82 to 009aba9b has its CatchHandler @ 009ababf */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
UserMessageBegin((IRecipientFilter *)local_2c,"ShowStats");
MessageEnd();
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.