L L4D2node

COuttroStats::InputSkipStateChanged

0x00687040 · 232 bytes · __cdecl

_ZN12COuttroStats21InputSkipStateChangedER11inputdata_t

Decompiled

undefined (1 param)

/* COuttroStats::InputSkipStateChanged(inputdata_t&) */

void COuttroStats::InputSkipStateChanged(inputdata_t *param_1)

{
  char cVar1;
  int local_34;
  int local_30;
  undefined **local_2c [8];
  
  cVar1 = CTerrorGameRules::HasPlayerControlledZombies();
  if (cVar1 == '\0') {
    local_34 = 0;
    local_30 = 0;
    CalcSkipState((COuttroStats *)param_1,&local_34,&local_30);
    DevMsg("COuttroStats: Skip state changed. %d players, %d skips\n",local_30,local_34);
    if (1 < local_30) {
      CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
      local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 006870b1 to 006870b5 has its CatchHandler @ 00687132 */
      CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
      local_2c[0] = &PTR__CReliableBroadcastRecipientFilter_00c157a8;
                    /* try { // try from 006870c0 to 006870c4 has its CatchHandler @ 00687144 */
      CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
                    /* try { // try from 006870d0 to 006870ef has its CatchHandler @ 0068715d */
      UserMessageBegin((IRecipientFilter *)local_2c,"StatsSkipState");
      MessageWriteByte(local_34);
      MessageWriteByte(local_30);
      MessageEnd();
      local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
      CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
    }
    return;
  }
  CalcPZStats((COuttroStats *)param_1,(SEndGameVoteStats *)local_2c);
  SendPZEndGameMessage((COuttroStats *)param_1,(SEndGameVoteStats *)local_2c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)