CCSGameRules::BroadcastSound
0x00436090 · 132 bytes · __thiscall
_ZN12CCSGameRules14BroadcastSoundEPKci
Decompiled
undefined (3 params)
/* CCSGameRules::BroadcastSound(char const*, int) */
void __thiscall CCSGameRules::BroadcastSound(CCSGameRules *this,char *param_1,int param_2)
{
CTeam *pCVar1;
undefined **local_2c [8];
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 004360b0 to 004360b4 has its CatchHandler @ 00436114 */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
/* try { // try from 004360b8 to 004360fd has its CatchHandler @ 00436126 */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
if (param_2 != -1) {
CRecipientFilter::RemoveAllRecipients((CRecipientFilter *)local_2c);
pCVar1 = (CTeam *)GetGlobalTeam(param_2);
CRecipientFilter::AddRecipientsByTeam((CRecipientFilter *)local_2c,pCVar1);
}
UserMessageBegin((IRecipientFilter *)local_2c,"SendAudio");
MessageWriteString(param_1);
MessageEnd();
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.