L L4D2node

CTerrorGameRules::PlayerSpawn

0x00504670 · 900 bytes · __thiscall

_ZN16CTerrorGameRules11PlayerSpawnEP11CBasePlayer

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTerrorGameRules::PlayerSpawn(CBasePlayer*) */

void __thiscall CTerrorGameRules::PlayerSpawn(CTerrorGameRules *this,CBasePlayer *param_1)

{
  CBaseEdict *pCVar1;
  char cVar2;
  int iVar3;
  int iVar4;
  char *pcVar5;
  int *local_44;
  undefined4 local_40;
  undefined **local_3c;
  undefined4 local_38;
  int local_34;
  
  if ((param_1 == (CBasePlayer *)0x0) ||
     (cVar2 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar2 == '\0')) {
    param_1 = (CBasePlayer *)0x0;
    Error("PlayerSpawn");
    iVar4 = iRam000023bc;
  }
  else {
    iVar4 = *(int *)(param_1 + 0x23bc);
  }
  if (iVar4 != 0) {
    return;
  }
  CBasePlayer::SetArmorValue(param_1,0);
  if (param_1[0x2429] != (CBasePlayer)0x0) {
    if (param_1[0x6c] == (CBasePlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      param_1[0x70] = (CBasePlayer)((byte)param_1[0x70] | 1);
    }
    param_1[0x2429] = (CBasePlayer)0x0;
  }
  if (param_1[0x242a] != (CBasePlayer)0x0) {
    if (param_1[0x6c] == (CBasePlayer)0x0) {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      param_1[0x70] = (CBasePlayer)((byte)param_1[0x70] | 1);
    }
    param_1[0x242a] = (CBasePlayer)0x0;
  }
  CCSPlayer::RemoveDefuser((CCSPlayer *)param_1);
  cVar2 = CTerrorPlayer::IsTransitioned((CTerrorPlayer *)param_1);
  if ((cVar2 == '\0') || (cVar2 = CDirector::IsTransitionScenarioRestart(), cVar2 != '\0')) {
    CBaseCombatCharacter::RemoveAllWeapons((CBaseCombatCharacter *)param_1);
    local_44 = (int *)0x0;
    local_40 = 0;
    if (___atan2f_finite == 0) {
      local_34 = 0;
    }
    else {
      (**(code **)(___atan2f_finite + 0x50))
                (___atan2f_finite,&local_44,0,0,0,0,
                 "/data/src/game/server/../../game/shared/terror/terrorgamerules.cpp",0x437,
                 &PlayerSpawn(CBasePlayer*)::tm_fmt,"(%s)%s","Unaccounted","GiveDefaultItems");
      local_34 = ___atan2f_finite;
    }
    iVar4 = _DAT_0105db00;
    local_3c = (undefined **)local_44;
    local_38 = local_40;
                    /* try { // try from 005047b0 to 005047b4 has its CatchHandler @ 00504a1c */
    if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
       (iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
      if ((char *)*_DAT_0105d15c != "GiveDefaultItems") {
                    /* try { // try from 005049dd to 005049ee has its CatchHandler @ 00504a1c */
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc298ac,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
                    /* try { // try from 005047c2 to 005047c7 has its CatchHandler @ 005049fb */
    (**(code **)(*(int *)param_1 + 0x808))(param_1);
    iVar4 = _DAT_0105db00;
    if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
       (iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
      cVar2 = CVProfNode::ExitScope();
      if (cVar2 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
    if (local_34 != 0) {
      (**(code **)(local_34 + 0x54))(local_34,local_3c,local_38,0,0,0);
    }
  }
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)&local_3c);
  local_3c = &PTR__CSingleUserRecipientFilter_00c08ea8;
                    /* try { // try from 0050483d to 00504841 has its CatchHandler @ 00504a3c */
  CRecipientFilter::AddRecipient((CRecipientFilter *)&local_3c,param_1);
                    /* try { // try from 00504848 to 005048cb has its CatchHandler @ 00504a20 */
  CRecipientFilter::MakeReliable((CRecipientFilter *)&local_3c);
  if (0 < *(int *)(this + 0x2f4)) {
    iVar4 = 0;
    do {
      while( true ) {
        pcVar5 = *(char **)(*(int *)(this + 0x2e8) + iVar4 * 4);
        if (pcVar5 == (char *)0x0) {
          pcVar5 = "";
        }
        ConVarRef::ConVarRef((ConVarRef *)&local_44,pcVar5);
        cVar2 = (**(code **)(*local_44 + 0x18))(local_44,0x2000);
        if (cVar2 == '\0') break;
        UserMessageBegin((IRecipientFilter *)&local_3c,"SavedConvar");
        MessageWriteString(pcVar5);
        MessageEnd();
        iVar4 = iVar4 + 1;
        if (*(int *)(this + 0x2f4) <= iVar4) goto LAB_005048d7;
      }
      iVar4 = iVar4 + 1;
    } while (iVar4 < *(int *)(this + 0x2f4));
  }
LAB_005048d7:
  local_3c = &PTR__CSingleUserRecipientFilter_00c08ea8;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)&local_3c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)