L L4D2node

UTIL_HudMessage

0x00b2fdb0 · 323 bytes · __cdecl

_Z15UTIL_HudMessageP11CBasePlayerRK14hudtextparms_sPKc

Decompiled

undefined (3 params)

/* UTIL_HudMessage(CBasePlayer*, hudtextparms_s const&, char const*) */

void UTIL_HudMessage(CBasePlayer *param_1,hudtextparms_s *param_2,char *param_3)

{
  CRecipientFilter local_3c [44];
  
  CRecipientFilter::CRecipientFilter(local_3c);
  if (param_1 == (CBasePlayer *)0x0) {
    CRecipientFilter::AddAllPlayers(local_3c);
  }
  else {
                    /* try { // try from 00b2fdd9 to 00b2fef7 has its CatchHandler @ 00b2fefd */
    CRecipientFilter::AddRecipient(local_3c,param_1);
  }
  CRecipientFilter::MakeReliable(local_3c);
  UserMessageBegin((IRecipientFilter *)local_3c,"HudMsg");
  MessageWriteByte((uint)(byte)param_2[0x24]);
  MessageWriteFloat(*(float *)param_2);
  MessageWriteFloat(*(float *)(param_2 + 4));
  MessageWriteByte((uint)(byte)param_2[0xc]);
  MessageWriteByte((uint)(byte)param_2[0xd]);
  MessageWriteByte((uint)(byte)param_2[0xe]);
  MessageWriteByte((uint)(byte)param_2[0xf]);
  MessageWriteByte((uint)(byte)param_2[0x10]);
  MessageWriteByte((uint)(byte)param_2[0x11]);
  MessageWriteByte((uint)(byte)param_2[0x12]);
  MessageWriteByte((uint)(byte)param_2[0x13]);
  MessageWriteByte(*(int *)(param_2 + 8));
  MessageWriteFloat(*(float *)(param_2 + 0x14));
  MessageWriteFloat(*(float *)(param_2 + 0x18));
  MessageWriteFloat(*(float *)(param_2 + 0x1c));
  MessageWriteFloat(*(float *)(param_2 + 0x20));
  MessageWriteString(param_3);
  MessageEnd();
  CRecipientFilter::~CRecipientFilter(local_3c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)