UTIL_ResetMessageTextAll
0x00b2c610 · 92 bytes · unknown
_Z24UTIL_ResetMessageTextAllv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* UTIL_ResetMessageTextAll() */
void UTIL_ResetMessageTextAll(void)
{
undefined **local_2c [8];
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 00b2c62d to 00b2c631 has its CatchHandler @ 00b2c66c */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CReliableBroadcastRecipientFilter_00c157a8;
/* try { // try from 00b2c63c to 00b2c640 has its CatchHandler @ 00b2c697 */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
/* try { // try from 00b2c64c to 00b2c655 has its CatchHandler @ 00b2c67e */
UserMessageBegin((IRecipientFilter *)local_2c,"MessageText");
MessageEnd();
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.