L L4D2node

CEnvHudHint::InputHideHudHint

0x00685030 · 174 bytes · __thiscall

_ZN11CEnvHudHint16InputHideHudHintER11inputdata_t

Decompiled

undefined (2 params)

/* CEnvHudHint::InputHideHudHint(inputdata_t&) */

void __thiscall CEnvHudHint::InputHideHudHint(CEnvHudHint *this,inputdata_t *param_1)

{
  int *piVar1;
  char cVar2;
  CBasePlayer *pCVar3;
  undefined **local_2c [8];
  
  piVar1 = *(int **)param_1;
  if (piVar1 != (int *)0x0) {
    cVar2 = (**(code **)(*piVar1 + 0x16c))(piVar1);
    if (cVar2 != '\0') {
      pCVar3 = *(CBasePlayer **)param_1;
      goto LAB_0068505b;
    }
  }
  pCVar3 = (CBasePlayer *)UTIL_GetLocalPlayer();
LAB_0068505b:
  if (pCVar3 != (CBasePlayer *)0x0) {
    cVar2 = (**(code **)(*(int *)pCVar3 + 0x170))(pCVar3);
    if (cVar2 != '\0') {
      CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
      local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
                    /* try { // try from 00685087 to 0068508b has its CatchHandler @ 006850e7 */
      CRecipientFilter::AddRecipient((CRecipientFilter *)local_2c,pCVar3);
                    /* try { // try from 0068508f to 006850c0 has its CatchHandler @ 006850f9 */
      CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
      UserMessageBegin((IRecipientFilter *)local_2c,"KeyHintText");
      MessageWriteByte(1);
      MessageWriteString("");
      MessageEnd();
      local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
      CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)