UTIL_ResetMessageText
0x00b2c6a0 · 92 bytes · __cdecl
_Z21UTIL_ResetMessageTextP11CBasePlayer
Decompiled
undefined (1 param)
/* UTIL_ResetMessageText(CBasePlayer*) */
void UTIL_ResetMessageText(CBasePlayer *param_1)
{
undefined **local_2c [8];
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 00b2c6c4 to 00b2c6c8 has its CatchHandler @ 00b2c6fc */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_2c,param_1);
/* try { // try from 00b2c6cc to 00b2c6e5 has its CatchHandler @ 00b2c70e */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
UserMessageBegin((IRecipientFilter *)local_2c,"MessageText");
MessageEnd();
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.