CDirectorSessionManager::UnfreezeTeam
0x008be3c0 · 411 bytes · __thiscall
_ZN23CDirectorSessionManager12UnfreezeTeamEv
Decompiled
undefined (1 param)
/* CDirectorSessionManager::UnfreezeTeam() */
void __thiscall CDirectorSessionManager::UnfreezeTeam(CDirectorSessionManager *this)
{
CBasePlayer *this_00;
char cVar1;
int iVar2;
longdouble lVar3;
undefined **local_60 [8];
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
int local_30 [8];
local_30[0] = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[3] = 0;
local_30[4] = 0;
local_40 = 0xffffffff;
local_3c = 7;
local_38 = 3;
local_34 = 9;
/* try { // try from 008be411 to 008be4da has its CatchHandler @ 008be563 */
ForEachPlayer<PlayerCollector>((PlayerCollector *)&local_40);
if (0 < local_30[3]) {
iVar2 = 0;
do {
while( true ) {
this_00 = *(CBasePlayer **)(local_30[0] + iVar2 * 4);
CBasePlayer::UnlockPlayer(this_00);
(**(code **)(*(int *)this_00 + 0x580))(this_00,"lobby",0,0);
cVar1 = CTerrorGameRules::HasPlayerControlledZombies();
if (cVar1 == '\0') break;
LAB_008be430:
iVar2 = iVar2 + 1;
if (local_30[3] <= iVar2) goto LAB_008be4c8;
}
lVar3 = (longdouble)CountdownTimer::Now();
if ((float)lVar3 != *(float *)(this + 0x24)) {
/* try { // try from 008be558 to 008be55a has its CatchHandler @ 008be563 */
(**(code **)(*(int *)(this + 0x1c) + 4))(this + 0x1c,this + 0x24);
*(float *)(this + 0x24) = (float)lVar3;
}
if (*(float *)(this + 0x20) == 0.0) goto LAB_008be430;
(**(code **)(*(int *)(this + 0x1c) + 4))(this + 0x1c,this + 0x20);
iVar2 = iVar2 + 1;
*(undefined4 *)(this + 0x20) = 0;
} while (iVar2 < local_30[3]);
}
LAB_008be4c8:
(**(code **)(*(int *)this + 0x14))(this);
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_60);
local_60[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 008be4e5 to 008be4e9 has its CatchHandler @ 008be58f */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_60);
local_60[0] = &PTR__CReliableBroadcastRecipientFilter_00c157a8;
/* try { // try from 008be4f4 to 008be4f8 has its CatchHandler @ 008be58d */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_60);
/* try { // try from 008be504 to 008be50d has its CatchHandler @ 008be578 */
UserMessageBegin((IRecipientFilter *)local_60,"AllPlayersConnectedGameStarting");
MessageEnd();
local_60[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_60);
local_30[3] = 0;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
local_30[4] = local_30[0];
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)local_30);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.