UTIL_ShowMessage
0x00b2ff40 · 103 bytes · __cdecl
_Z16UTIL_ShowMessagePKcP11CBasePlayer
Decompiled
undefined (2 params)
/* UTIL_ShowMessage(char const*, CBasePlayer*) */
void UTIL_ShowMessage(char *param_1,CBasePlayer *param_2)
{
CRecipientFilter local_2c [32];
CRecipientFilter::CRecipientFilter(local_2c);
if (param_2 == (CBasePlayer *)0x0) {
CRecipientFilter::AddAllPlayers(local_2c);
}
else {
/* try { // try from 00b2ff61 to 00b2ffa7 has its CatchHandler @ 00b2ffaa */
CRecipientFilter::AddRecipient(local_2c,param_2);
}
CRecipientFilter::MakeReliable(local_2c);
UserMessageBegin((IRecipientFilter *)local_2c,"HudText");
MessageWriteString(param_1);
MessageEnd();
CRecipientFilter::~CRecipientFilter(local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.