UTIL_MessageTextAll
0x00b2c480 · 148 bytes · __cdecl
_Z19UTIL_MessageTextAllPKc5Color
Decompiled
undefined (2 params)
/* UTIL_MessageTextAll(char const*, Color) */
void UTIL_MessageTextAll(char *param_1,uint param_2)
{
undefined **local_2c [8];
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 00b2c4a0 to 00b2c4a4 has its CatchHandler @ 00b2c514 */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CReliableBroadcastRecipientFilter_00c157a8;
/* try { // try from 00b2c4af to 00b2c4b3 has its CatchHandler @ 00b2c53f */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
/* try { // try from 00b2c4bf to 00b2c4fd has its CatchHandler @ 00b2c526 */
UserMessageBegin((IRecipientFilter *)local_2c,"MessageText");
MessageWriteByte(param_2 & 0xff);
MessageWriteByte(param_2 >> 8 & 0xff);
MessageWriteByte(param_2 >> 0x10 & 0xff);
MessageWriteString(param_1);
MessageEnd();
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.