CServerGameClients::ClientCommandKeyValues
0x006cc590 · 386 bytes · __thiscall
_ZN18CServerGameClients22ClientCommandKeyValuesEP7edict_tP9KeyValues
Decompiled
undefined (3 params)
/* CServerGameClients::ClientCommandKeyValues(edict_t*, KeyValues*) */
void __thiscall
CServerGameClients::ClientCommandKeyValues
(CServerGameClients *this,edict_t *param_1,KeyValues *param_2)
{
int *piVar1;
edict_t *peVar2;
char *pcVar3;
int iVar4;
CRecipientFilter *local_40;
CRecipientFilter local_3c [44];
peVar2 = param_1;
if (((param_1 != (edict_t *)0x0) ||
((peVar2 = *(edict_t **)(gpGlobals + 0x58), peVar2 != (edict_t *)0x0 &&
(((byte)*peVar2 & 2) == 0)))) && (piVar1 = *(int **)(peVar2 + 0xc), piVar1 != (int *)0x0)) {
(**(code **)(*piVar1 + 0x18))(piVar1);
}
if (param_2 != (KeyValues *)0x0) {
pcVar3 = (char *)KeyValues::GetName(param_2);
if ((pcVar3 != "avatarinfo") && (iVar4 = _V_stricmp(pcVar3,"avatarinfo"), iVar4 != 0)) {
if ((pcVar3 == "FreeWeekendUserEscaped") ||
(iVar4 = _V_stricmp(pcVar3,"FreeWeekendUserEscaped"), iVar4 == 0)) {
CRecipientFilter::CRecipientFilter(local_3c);
local_40 = local_3c;
/* try { // try from 006cc6cc to 006cc6fc has its CatchHandler @ 006cc71e */
ForEachTerrorPlayer<AddRecipientsToFilter>((AddRecipientsToFilter *)&local_40,true);
UserMessageBegin((IRecipientFilter *)local_3c,"AchievementEvent");
MessageWriteShort(0x4c);
(**(code **)(*engine + 0xb4))(engine);
}
else {
if ((pcVar3 != "FreeChristmasUserEscaped") &&
(iVar4 = _V_stricmp(pcVar3,"FreeChristmasUserEscaped"), iVar4 != 0)) {
return;
}
CRecipientFilter::CRecipientFilter(local_3c);
local_40 = local_3c;
/* try { // try from 006cc65c to 006cc68c has its CatchHandler @ 006cc730 */
ForEachTerrorPlayer<AddRecipientsToFilter>((AddRecipientsToFilter *)&local_40,true);
UserMessageBegin((IRecipientFilter *)local_3c,"AchievementEvent");
MessageWriteShort(0x4d);
(**(code **)(*engine + 0xb4))(engine);
}
g_pMsgBuffer = 0;
CRecipientFilter::~CRecipientFilter(local_3c);
return;
}
CDirector::PlayerAvatarSet(TheDirector,(KeyValues *)param_1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.