CGameTimescale::SetCurrentTimescale
0x00465800 · 160 bytes · __thiscall
_ZN14CGameTimescale19SetCurrentTimescaleEf
Decompiled
undefined (2 params)
/* CGameTimescale::SetCurrentTimescale(float) */
void __thiscall CGameTimescale::SetCurrentTimescale(CGameTimescale *this,float param_1)
{
int *piVar1;
undefined **local_2c [8];
piVar1 = engine;
if (param_1 == *(float *)(this + 0x10)) {
return;
}
*(float *)(this + 0xc) = param_1;
*(float *)(this + 0x10) = param_1;
(**(code **)(*piVar1 + 0x200))(piVar1,param_1);
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 00465855 to 00465859 has its CatchHandler @ 004658a3 */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CReliableBroadcastRecipientFilter_00c157a8;
/* try { // try from 00465864 to 00465868 has its CatchHandler @ 004658b5 */
CRecipientFilter::MakeReliable((CRecipientFilter *)local_2c);
/* try { // try from 00465874 to 0046588c has its CatchHandler @ 004658ce */
UserMessageBegin((IRecipientFilter *)local_2c,"CurrentTimescale");
MessageWriteFloat(*(float *)(this + 0x10));
MessageEnd();
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.