CTerrorWeapon::GetPlayerOwner
0x0056d580 · 55 bytes · __thiscall
_ZNK13CTerrorWeapon14GetPlayerOwnerEv
Decompiled
undefined (1 param)
/* CTerrorWeapon::GetPlayerOwner() const */
int * __thiscall CTerrorWeapon::GetPlayerOwner(CTerrorWeapon *this)
{
char cVar1;
int *piVar2;
piVar2 = (int *)CBaseCombatWeapon::GetOwner((CBaseCombatWeapon *)this);
if (piVar2 != (int *)0x0) {
cVar1 = (**(code **)(*piVar2 + 0x16c))(piVar2);
if (cVar1 != '\0') {
return piVar2;
}
}
return (int *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.