CTankClaw::ItemPostFrame
0x0055e340 · 726 bytes · __thiscall
_ZN9CTankClaw13ItemPostFrameEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTankClaw::ItemPostFrame() */
void __thiscall CTankClaw::ItemPostFrame(CTankClaw *this)
{
int iVar1;
char cVar2;
int *piVar3;
int iVar4;
longdouble lVar5;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
local_10 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,
"/data/src/game/server/../../game/shared/terror/weapons/tankfist.cpp",0x1d3,
&ItemPostFrame()::tm_fmt,"(%s)%s","Unaccounted","CTankClaw::ItemPostFrame");
local_10 = ___atan2f_finite;
}
iVar1 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
/* try { // try from 0055e546 to 0055e594 has its CatchHandler @ 0055e62f */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar4 = ThreadGetCurrentId(), iVar1 == iVar4)) {
if ((char *)*_DAT_0105d15c != "CTankClaw::ItemPostFrame") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc4f82c,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 0055e3f6 to 0055e480 has its CatchHandler @ 0055e644 */
piVar3 = (int *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
if ((piVar3 != (int *)0x0) && (cVar2 = (**(code **)(*piVar3 + 0x7e8))(piVar3), cVar2 == '\0')) {
if (0.0 < *(float *)(this + 0x17e4)) {
lVar5 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x17e4) <= (float)lVar5) {
if (*(float *)(this + 0x17e4) != -1.0) {
(**(code **)(*(int *)(this + 0x17dc) + 4))(this + 0x17dc,this + 0x17e4);
*(undefined4 *)(this + 0x17e4) = 0xbf800000;
}
(**(code **)(*(int *)this + 0x714))(this);
}
}
CTerrorWeapon::ItemPostFrame((CTerrorWeapon *)this);
iVar1 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar1 == iVar4)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_10 == 0) {
return;
}
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
return;
}
iVar1 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar4 = ThreadGetCurrentId(), iVar1 == iVar4)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.