CTankClaw::OnWindupFinished
0x005615f0 · 581 bytes · __thiscall
_ZN9CTankClaw16OnWindupFinishedEv
Decompiled
undefined (1 param)
/* CTankClaw::OnWindupFinished() */
void __thiscall CTankClaw::OnWindupFinished(CTankClaw *this)
{
undefined4 uVar1;
float fVar2;
int iVar3;
code *pcVar4;
undefined4 uVar5;
CBasePlayer *this_00;
QAngle *pQVar6;
undefined4 *puVar7;
int *piVar8;
undefined4 uStackY_90;
float local_68;
float local_64;
float local_60;
float local_5c;
float local_58;
float local_54;
undefined **local_50;
CBasePlayer *local_4c;
Vector local_48 [12];
undefined4 local_3c;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined1 local_28;
int *local_24;
undefined4 local_20;
undefined4 local_1c;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
piVar8 = (int *)&stack0xffffff74;
uStackY_90 = 0x561603;
this_00 = (CBasePlayer *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
if (this_00 != (CBasePlayer *)0x0) {
uStackY_90 = 0x561623;
CTerrorWeapon::StartSwingTimer((CTerrorWeapon *)this,*(float *)(this + 0x17e8));
uVar5 = vec3_origin;
uVar1 = HulkSwingRange._28_4_;
this[0x1578] = (CTankClaw)0x1;
*(undefined4 *)(this + 0x156c) = uVar5;
uVar5 = DAT_01053d4c;
*(undefined4 *)(this + 0x178c) = 0;
*(undefined4 *)(this + 0x1570) = uVar5;
uVar5 = DAT_01053d50;
*(undefined4 *)(this + 0x1788) = 0;
*(undefined4 *)(this + 0x1574) = uVar5;
uVar1 = *(undefined4 *)(uVar1 + 0x2c);
local_50 = &PTR_operator___00c22340;
local_20 = 0;
local_1c = 0;
local_18 = 0;
local_14 = 0;
local_10 = 0;
/* try { // try from 005616af to 005616c3 has its CatchHandler @ 0056183f */
uStackY_90 = 0x5616b5;
local_4c = this_00;
pQVar6 = (QAngle *)(**(code **)(*(int *)this_00 + 0x238))();
uStackY_90 = 0x5616c4;
AngleVectors(pQVar6,local_48);
local_3c = 2;
local_38 = 0x3f4ccccd;
local_34 = 0x3f4ccccd;
local_24 = (int *)0x0;
local_2c = 0x42480000;
local_28 = 0;
/* try { // try from 005616fb to 00561800 has its CatchHandler @ 00561854 */
uStackY_90 = 0x561700;
local_30 = uVar1;
ForEachTerrorPlayer<TargetScan<CTerrorPlayer>>((TargetScan *)&local_50);
if (local_24 == (int *)0x0) {
uStackY_90 = 0x5617bf;
CBasePlayer::EyeVectors(this_00,(Vector *)&local_68,(Vector *)0x0,(Vector *)0x0);
fVar2 = *(float *)(HulkSwingRange._28_4_ + 0x2c);
uStackY_90 = 0x561801;
(**(code **)(*(int *)this_00 + 0x234))();
piVar8 = &uStackY_90;
*(float *)(this + 0x1818) = local_64 * fVar2 + local_58;
*(float *)(this + 0x181c) = fVar2 * local_60 + local_54;
*(float *)(this + 0x1814) = local_68 * fVar2 + local_5c;
}
else {
uStackY_90 = 0x561716;
puVar7 = (undefined4 *)(**(code **)(*local_24 + 0x288))();
*(undefined4 *)(this + 0x1814) = *puVar7;
*(undefined4 *)(this + 0x1818) = puVar7[1];
*(undefined4 *)(this + 0x181c) = puVar7[2];
}
this[0x1820] = (CTankClaw)0x0;
this[0x1821] = (CTankClaw)0x0;
if (this[0x17f0] == (CTankClaw)0x0) {
iVar3 = *(int *)this;
*piVar8 = (int)this;
pcVar4 = *(code **)(iVar3 + 0x6e4);
piVar8[-1] = 0x56175e;
(*pcVar4)();
}
else {
*piVar8 = (int)this;
piVar8[-1] = 0x561798;
GroundPound((CTankClaw *)*piVar8);
}
local_50 = &PTR_operator___00c22340;
*piVar8 = (int)&local_20;
local_14 = 0;
piVar8[-1] = 0x561777;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)*piVar8);
*piVar8 = (int)&local_20;
local_10 = local_20;
piVar8[-1] = 0x561785;
CUtlMemory<CTerrorPlayer*,int>::Purge((CUtlMemory<CTerrorPlayer*,int> *)*piVar8);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.