L L4D2node

CTerrorGun::SetNextAttackTimes

0x00565c10 · 390 bytes · __thiscall

_ZN10CTerrorGun18SetNextAttackTimesEf

Decompiled

undefined (2 params)

/* CTerrorGun::SetNextAttackTimes(float) */

void __thiscall CTerrorGun::SetNextAttackTimes(CTerrorGun *this,float param_1)

{
  CBaseEdict *pCVar1;
  int iVar2;
  int iVar3;
  float fVar4;
  
  iVar2 = CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
  iVar3 = gpGlobals;
  fVar4 = *(float *)(gpGlobals + 0xc) + param_1;
  if ((iVar2 != 0) && (fVar4 != *(float *)(iVar2 + 0x17dc))) {
    if (*(char *)(iVar2 + 0x6c) == '\0') {
      pCVar1 = *(CBaseEdict **)(iVar2 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
        iVar3 = gpGlobals;
      }
    }
    else {
      *(byte *)(iVar2 + 0x70) = *(byte *)(iVar2 + 0x70) | 1;
    }
    *(float *)(iVar2 + 0x17dc) = fVar4;
    fVar4 = *(float *)(iVar3 + 0xc) + param_1;
  }
  if (fVar4 != *(float *)(this + 0x13fc)) {
    if (this[0x6c] == (CTerrorGun)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
        iVar3 = gpGlobals;
      }
    }
    else {
      this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x13fc) = fVar4;
    fVar4 = *(float *)(iVar3 + 0xc) + param_1;
  }
  if (fVar4 != *(float *)(this + 0x1400)) {
    if (this[0x6c] == (CTerrorGun)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
      *(float *)(this + 0x1400) = fVar4;
    }
    else {
      this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
      *(float *)(this + 0x1400) = fVar4;
    }
  }
                    /* WARNING: Could not recover jumptable at 0x00565c7b. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*(int *)this + 0x404))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)