CTerrorGun::SetNextAttackTimes
0x00565c10 · 390 bytes · __thiscall
_ZN10CTerrorGun18SetNextAttackTimesEf
Decompiled
undefined (2 params)
/* CTerrorGun::SetNextAttackTimes(float) */
void __thiscall CTerrorGun::SetNextAttackTimes(CTerrorGun *this,float param_1)
{
CBaseEdict *pCVar1;
int iVar2;
int iVar3;
float fVar4;
iVar2 = CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
iVar3 = gpGlobals;
fVar4 = *(float *)(gpGlobals + 0xc) + param_1;
if ((iVar2 != 0) && (fVar4 != *(float *)(iVar2 + 0x17dc))) {
if (*(char *)(iVar2 + 0x6c) == '\0') {
pCVar1 = *(CBaseEdict **)(iVar2 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
iVar3 = gpGlobals;
}
}
else {
*(byte *)(iVar2 + 0x70) = *(byte *)(iVar2 + 0x70) | 1;
}
*(float *)(iVar2 + 0x17dc) = fVar4;
fVar4 = *(float *)(iVar3 + 0xc) + param_1;
}
if (fVar4 != *(float *)(this + 0x13fc)) {
if (this[0x6c] == (CTerrorGun)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
iVar3 = gpGlobals;
}
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
}
*(float *)(this + 0x13fc) = fVar4;
fVar4 = *(float *)(iVar3 + 0xc) + param_1;
}
if (fVar4 != *(float *)(this + 0x1400)) {
if (this[0x6c] == (CTerrorGun)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar3 + 2) = 0;
}
*(float *)(this + 0x1400) = fVar4;
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
*(float *)(this + 0x1400) = fVar4;
}
}
/* WARNING: Could not recover jumptable at 0x00565c7b. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*(int *)this + 0x404))();
return;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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