CTerrorWeapon::DetermineHelpTarget
0x0053d140 · 1650 bytes · __thiscall
_ZN13CTerrorWeapon19DetermineHelpTargetEv
Decompiled
undefined (1 param)
/* CTerrorWeapon::DetermineHelpTarget() */
CBaseEntity * __thiscall CTerrorWeapon::DetermineHelpTarget(CTerrorWeapon *this)
{
char cVar1;
undefined1 uVar2;
CBaseEntity *pCVar3;
int iVar4;
CBaseEntity *pCVar5;
CBaseEntity *pCVar6;
int iVar7;
int iVar8;
undefined4 *puVar9;
uint uVar10;
undefined *puVar11;
undefined4 local_108;
undefined4 local_104;
undefined4 local_100;
float local_fc;
float local_f8;
float local_f4;
undefined **local_f0 [4];
undefined4 local_e0 [3];
undefined4 local_d4;
undefined4 local_d0;
undefined4 local_cc;
undefined4 local_c8;
undefined4 local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
char local_39;
CBaseEntity *local_24;
pCVar3 = (CBaseEntity *)GetPlayerOwner(this);
iVar4 = CBaseEntity::GetTeamNumber(pCVar3);
cVar1 = IsASurvivorTeam(iVar4);
if (((cVar1 != '\0') && (cVar1 = (**(code **)(*(int *)pCVar3 + 0x7e8))(pCVar3), cVar1 == '\0')) &&
((uVar10 = *(uint *)(pCVar3 + 0x2e28), uVar10 == 0xffffffff ||
(((puVar11 = g_pEntityList + (uVar10 & 0xfff) * 0x10, puVar11 == (undefined *)0xfffffffc ||
(*(uint *)(puVar11 + 8) != uVar10 >> 0xc)) || (*(int *)(puVar11 + 4) == 0)))))) {
g_DebugFindUseEntity = 1;
pCVar5 = (CBaseEntity *)
(**(code **)(*(int *)pCVar3 + 0x6e0))
(pCVar3,*(undefined4 *)(player_use_radius._28_4_ + 0x2c),0,0,0,0);
g_DebugFindUseEntity = 0;
if (pCVar5 != (CBaseEntity *)0x0) {
cVar1 = (**(code **)(*(int *)pCVar5 + 0x16c))(pCVar5);
if (cVar1 == '\0') {
pCVar6 = (CBaseEntity *)(**(code **)(*(int *)pCVar5 + 0x188))(pCVar5);
if (pCVar6 == (CBaseEntity *)0x0) {
pCVar6 = (CBaseEntity *)
__dynamic_cast(pCVar5,&CBaseEntity::typeinfo,&CWeaponSpawn::typeinfo,0);
if (pCVar6 == (CBaseEntity *)0x0) {
pCVar3 = (CBaseEntity *)
__dynamic_cast(pCVar5,&CBaseEntity::typeinfo,&CPropHealthCabinet::typeinfo,0);
if ((pCVar3 != (CBaseEntity *)0x0) &&
(uVar10 = (**(code **)(*(int *)pCVar3 + 0xa4))(pCVar3), (uVar10 & 0x10) != 0)) {
return pCVar3;
}
iVar4 = (**(code **)(*(int *)pCVar5 + 0xac))(pCVar5);
if ((iVar4 != 0) &&
(pCVar3 = (CBaseEntity *)(**(code **)(*(int *)pCVar5 + 0xac))(pCVar5),
pCVar5 != pCVar3)) {
return pCVar5;
}
uVar10 = (**(code **)(*(int *)pCVar5 + 0xa4))(pCVar5);
if ((uVar10 & 0x800) == 0) {
return (CBaseEntity *)0x0;
}
return pCVar5;
}
iVar4 = (**(code **)(*(int *)pCVar6 + 0x3cc))(pCVar6);
iVar7 = GetWeaponInfo(iVar4);
if ((iVar7 == 0) || (iVar8 = GetAmmoDef(), iVar8 == 0)) {
iVar7 = -1;
}
else {
puVar9 = (undefined4 *)GetAmmoDef();
iVar7 = (**(code **)*puVar9)(puVar9,*(undefined4 *)(iVar7 + 0x850),pCVar3);
}
if ((iVar4 == 0) &&
(uVar10 = (**(code **)(*(int *)pCVar5 + 0xb0))(pCVar5,pCVar3),
(uVar10 & 0xfffffffb) == 0)) {
return (CBaseEntity *)0x0;
}
uVar2 = 0;
iVar8 = -1;
}
else {
uVar2 = (**(code **)(*(int *)pCVar6 + 0x670))(pCVar6);
iVar7 = *(int *)(pCVar6 + 0x14fc);
iVar8 = *(int *)(pCVar6 + 0x1420);
iVar4 = (**(code **)(*(int *)pCVar6 + 0x638))(pCVar6);
}
iVar4 = GetUseTypeForWeapon(pCVar3,iVar4,iVar8,iVar7,0,uVar2);
if (iVar4 - 2U < 2) {
return pCVar6;
}
}
else {
cVar1 = (**(code **)(*(int *)pCVar5 + 0x16c))();
pCVar6 = (CBaseEntity *)0x0;
if (cVar1 != '\0') {
pCVar6 = pCVar5;
}
if (pCVar6[0x39f1] != (CBaseEntity)0x0) {
return pCVar6;
}
iVar4 = CBaseEntity::GetTeamNumber(pCVar6);
cVar1 = IsASurvivorTeam(iVar4);
if ((((cVar1 != '\0') &&
((((uVar10 = *(uint *)(pCVar6 + 0x3e68), uVar10 == 0xffffffff ||
(puVar11 = g_pEntityList + (uVar10 & 0xfff) * 0x10,
puVar11 == (undefined *)0xfffffffc)) || (*(uint *)(puVar11 + 8) != uVar10 >> 0xc))
|| (*(int *)(puVar11 + 4) == 0)))) &&
((((uVar10 = *(uint *)(pCVar6 + 0x3e48), uVar10 == 0xffffffff ||
(puVar11 = g_pEntityList + (uVar10 & 0xfff) * 0x10,
puVar11 == (undefined *)0xfffffffc)) || (*(uint *)(puVar11 + 8) != uVar10 >> 0xc)) ||
(*(int *)(puVar11 + 4) == 0)))) &&
((((uVar10 = *(uint *)(pCVar6 + 0x33c4), uVar10 == 0xffffffff ||
(puVar11 = g_pEntityList + (uVar10 & 0xfff) * 0x10, puVar11 == (undefined *)0xfffffffc
)) || ((*(uint *)(puVar11 + 8) != uVar10 >> 0xc ||
((*(int *)(puVar11 + 4) == 0 || (pCVar6[0x39f1] != (CBaseEntity)0x0)))))) &&
((cVar1 = (**(code **)(*(int *)pCVar6 + 0x7e8))(pCVar6), cVar1 != '\0' &&
((((uVar10 = *(uint *)(pCVar6 + 0x2e24), uVar10 == 0xffffffff ||
(puVar11 = g_pEntityList + (uVar10 & 0xfff) * 0x10,
puVar11 == (undefined *)0xfffffffc)) || (*(uint *)(puVar11 + 8) != uVar10 >> 0xc))
|| (*(int *)(puVar11 + 4) == 0)))))))) {
CBasePlayer::EyePositionAndVectors
((CBasePlayer *)pCVar3,(Vector *)&local_108,(Vector *)&local_fc,(Vector *)0x0,
(Vector *)0x0);
CTraceFilterSimpleList::CTraceFilterSimpleList((CTraceFilterSimpleList *)local_f0,4);
local_f0[0] = &PTR_ShouldHitEntity_00c2e780;
/* try { // try from 0053d37d to 0053d4cc has its CatchHandler @ 0053d7d8 */
CTraceFilterSimpleList::AddEntityToIgnore
((CTraceFilterSimpleList *)local_f0,(IHandleEntity *)pCVar3);
local_88 = 1;
local_94 = 0;
local_bc = local_fc * 96.0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_b8 = local_f8 * 96.0;
local_b4 = local_f4 * 96.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_cc = local_108;
local_c8 = local_104;
local_c4 = local_100;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x200608b,(CTraceFilterSimpleList *)local_f0,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (((0.0 < local_44) && (local_39 == '\0')) && (local_24 == pCVar6)) {
local_f0[0] = &PTR_ShouldHitEntity_00c54590;
local_d4 = 0;
CUtlMemory<IHandleEntity*,int>::Purge((CUtlMemory<IHandleEntity*,int> *)local_e0);
local_d0 = local_e0[0];
CUtlMemory<IHandleEntity*,int>::Purge((CUtlMemory<IHandleEntity*,int> *)local_e0);
return local_24;
}
local_f0[0] = &PTR_ShouldHitEntity_00c54590;
local_d4 = 0;
CUtlMemory<IHandleEntity*,int>::Purge((CUtlMemory<IHandleEntity*,int> *)local_e0);
local_d0 = local_e0[0];
CUtlMemory<IHandleEntity*,int>::Purge((CUtlMemory<IHandleEntity*,int> *)local_e0);
}
}
}
}
return (CBaseEntity *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.