CBaseBackpackItem::CompleteAction
0x00525390 · 279 bytes · __thiscall
_ZN17CBaseBackpackItem14CompleteActionEv
Decompiled
undefined (1 param)
/* CBaseBackpackItem::CompleteAction() */
void __thiscall CBaseBackpackItem::CompleteAction(CBaseBackpackItem *this)
{
char cVar1;
CTerrorPlayer *this_00;
CBaseEntity *pCVar2;
int iVar3;
CBaseEntity *this_01;
this_00 = (CTerrorPlayer *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
if (this_00 == (CTerrorPlayer *)0x0) {
return;
}
pCVar2 = (CBaseEntity *)CTerrorPlayer::GetEntityIAmPerformingActionOn(this_00);
if (pCVar2 == (CBaseEntity *)0x0) {
return;
}
cVar1 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2);
if (cVar1 != '\0') {
cVar1 = (**(code **)(*(int *)pCVar2 + 0x16c))(pCVar2);
this_01 = (CBaseEntity *)0x0;
if (cVar1 != '\0') {
this_01 = pCVar2;
}
cVar1 = (**(code **)(*(int *)this_01 + 300))(this_01);
if (cVar1 == '\0') {
return;
}
cVar1 = (**(code **)(*(int *)this_01 + 0x7e8))(this_01);
if (cVar1 != '\0') {
return;
}
iVar3 = CBaseEntity::GetTeamNumber(this_01);
cVar1 = IsASurvivorTeam(iVar3);
if (cVar1 == '\0') {
return;
}
}
if (*(float *)(this + 0x17e8) != -1.0) {
(**(code **)(*(int *)(this + 0x17e0) + 4))(this + 0x17e0,this + 0x17e8);
*(undefined4 *)(this + 0x17e8) = 0xbf800000;
}
(**(code **)(*(int *)this_00 + 0x470))(this_00,this,0,0);
UTIL_Remove((CBaseEntity *)this);
(**(code **)(*(int *)this + 0x720))(this,this_00,pCVar2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.