CTerrorGun::AbortReload
0x005641b0 · 82 bytes · __thiscall
_ZN10CTerrorGun11AbortReloadEv
Decompiled
undefined (1 param)
/* CTerrorGun::AbortReload() */
void __thiscall CTerrorGun::AbortReload(CTerrorGun *this)
{
int *piVar1;
CBaseCombatWeapon::AbortReload((CBaseCombatWeapon *)this);
(**(code **)(*(int *)this + 0x3f0))(this,0xb7);
piVar1 = (int *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
if (piVar1 != (int *)0x0) {
(**(code **)(*piVar1 + 0x7fc))(piVar1,6,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.