CTerrorGun::Reload
0x00565370 · 883 bytes · __thiscall
_ZN10CTerrorGun6ReloadEv
Decompiled
undefined (1 param)
/* CTerrorGun::Reload() */
undefined4 __thiscall CTerrorGun::Reload(CTerrorGun *this)
{
uint uVar1;
CBaseEdict *pCVar2;
char cVar3;
CTerrorPlayer *this_00;
int iVar4;
int iVar5;
undefined4 uVar6;
undefined *puVar7;
float fVar8;
this_00 = (CTerrorPlayer *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
if (this_00 != (CTerrorPlayer *)0x0) {
uVar1 = *(uint *)(this_00 + 0x2e28);
if (((((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar7 + 4) == 0)) &&
(cVar3 = CTerrorPlayer::IsPerformingAction(this_00,0), cVar3 == '\0')) {
if ((*(float *)(gpGlobals + 0xc) < *(float *)(this + 0x13fc)) &&
(this[0x17e2] == (CTerrorGun)0x0)) {
fVar8 = *(float *)(gpGlobals + 0xc) + 1.0;
if (fVar8 == *(float *)(this + 0x152c)) {
return 0;
}
if (this[0x6c] == (CTerrorGun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
}
*(float *)(this + 0x152c) = fVar8;
return 0;
}
cVar3 = CTerrorWeapon::Reload((CTerrorWeapon *)this);
iVar4 = gpGlobals;
fVar8 = *(float *)(gpGlobals + 0xc);
if (fVar8 != *(float *)(this + 0x1400)) {
if (this[0x6c] == (CTerrorGun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
iVar4 = gpGlobals;
}
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1400) = fVar8;
fVar8 = *(float *)(iVar4 + 0xc);
}
if (fVar8 != *(float *)(this + 0x1550)) {
if (this[0x6c] == (CTerrorGun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1550) = fVar8;
}
if (cVar3 != '\0') {
if (*(float *)(this + 0x152c) != 0.0) {
if (this[0x6c] == (CTerrorGun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x152c) = 0;
}
iVar4 = CBasePlayer::GetFOV((CBasePlayer *)this_00);
iVar5 = (**(code **)(*(int *)this + 0x714))(this);
if (iVar4 == iVar5) {
CBasePlayer::SetFOV((CBasePlayer *)this_00,(CBaseEntity *)this_00,0,0.1,0);
}
iVar4 = CBaseCombatCharacter::GetAmmoCount
((CBaseCombatCharacter *)this_00,*(int *)(this + 0x1418));
if (iVar4 == 999) {
uVar6 = *(undefined4 *)(this + 0x1420);
}
else {
CBaseCombatCharacter::SetAmmoCount
((CBaseCombatCharacter *)this_00,iVar4 + *(int *)(this + 0x1420),
*(int *)(this + 0x1418));
uVar6 = 0;
if (*(int *)(this + 0x1420) != 0) {
if (this[0x6c] == (CTerrorGun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x1420) = 0;
uVar6 = 0;
}
}
(**(code **)(*(int *)this_00 + 0x84c))
(this_00,this[0x145d],uVar6,*(int *)(this + 0x17dc) != 0);
CWeaponCSBase::SendReloadEvents();
return 1;
}
}
fVar8 = *(float *)(gpGlobals + 0xc) + 1.0;
if (fVar8 != *(float *)(this + 0x152c)) {
if (this[0x6c] == (CTerrorGun)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
}
*(float *)(this + 0x152c) = fVar8;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.