CTerrorWeapon::CanFidget
0x0056d7c0 · 719 bytes · __thiscall
_ZN13CTerrorWeapon9CanFidgetEv
Decompiled
undefined (1 param)
/* CTerrorWeapon::CanFidget() */
uint __thiscall CTerrorWeapon::CanFidget(CTerrorWeapon *this)
{
char cVar1;
CBaseCombatCharacter *this_00;
int iVar2;
uint uVar3;
undefined *puVar4;
longdouble lVar5;
this_00 = (CBaseCombatCharacter *)GetPlayerOwner(this);
if ((((((this_00 != (CBaseCombatCharacter *)0x0) &&
(cVar1 = (**(code **)(*(int *)this_00 + 0x7e8))(this_00), cVar1 == '\0')) &&
((uVar3 = *(uint *)(this_00 + 0x2d64), uVar3 == 0xffffffff ||
(((puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc ||
(*(uint *)(puVar4 + 8) != uVar3 >> 0xc)) || (*(int *)(puVar4 + 4) == 0)))))) &&
((iVar2 = CBaseCombatCharacter::GetActiveWeapon(this_00), iVar2 == 0 ||
(*(char *)(iVar2 + 0x1459) == '\0')))) &&
(lVar5 = (longdouble)(**(code **)(*(int *)this_00 + 0x4b0))(this_00,0xffffffff),
5.0 <= (float)lVar5)) &&
(((((uVar3 = *(uint *)(this_00 + 0x2088), uVar3 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar4 + 8) != uVar3 >> 0xc || (*(int *)(puVar4 + 4) == 0)))) &&
(((this_00[0x39f1] == (CBaseCombatCharacter)0x0 &&
(this_00[0x186] != (CBaseCombatCharacter)0x9)) &&
((uVar3 = *(uint *)(this_00 + 0x2e28), uVar3 == 0xffffffff ||
(((puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc ||
(*(uint *)(puVar4 + 8) != uVar3 >> 0xc)) || (*(int *)(puVar4 + 4) == 0)))))))) &&
(((uVar3 = *(uint *)(this_00 + 0x2e24), uVar3 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar4 + 8) != uVar3 >> 0xc || (*(int *)(puVar4 + 4) == 0)))))))) {
if (this_00[0x33dc] != (CBaseCombatCharacter)0x0) {
return 0;
}
uVar3 = *(uint *)(this_00 + 0x33c4);
if (((uVar3 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar4 + 8) == uVar3 >> 0xc &&
((*(int *)(puVar4 + 4) != 0 &&
(lVar5 = (longdouble)IntervalTimer::Now(),
1.0 < (float)lVar5 - *(float *)(this_00 + 0x33cc))))))) {
return 0;
}
uVar3 = *(uint *)(this_00 + 0x1d14);
if (((((((uVar3 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar3 >> 0xc)) || (*(int *)(puVar4 + 4) == 0)) &&
(((uVar3 = *(uint *)(this_00 + 0x33ac), uVar3 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar4 + 8) != uVar3 >> 0xc || (*(int *)(puVar4 + 4) == 0)))))) &&
(((uVar3 = *(uint *)(this_00 + 0x3e68), uVar3 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar4 + 8) != uVar3 >> 0xc || (*(int *)(puVar4 + 4) == 0)))))) &&
(cVar1 = CTerrorPlayer::IsPummelVictim((CTerrorPlayer *)this_00), cVar1 == '\0')) {
uVar3 = CTerrorPlayer::IsGettingUp((CTerrorPlayer *)this_00);
return uVar3 ^ 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.