L L4D2node

CTerrorGun::CycleZoom

0x005667f0 · 347 bytes · __thiscall

_ZN10CTerrorGun9CycleZoomEv

Decompiled

undefined (1 param)

/* CTerrorGun::CycleZoom() */

void __thiscall CTerrorGun::CycleZoom(CTerrorGun *this)

{
  code *pcVar1;
  char cVar2;
  CBasePlayer *this_00;
  int iVar3;
  int iVar4;
  int *piVar5;
  undefined4 uVar6;
  
  this_00 = (CBasePlayer *)CTerrorWeapon::GetPlayerOwner((CTerrorWeapon *)this);
  if (this_00 != (CBasePlayer *)0x0) {
    iVar3 = CBasePlayer::GetFOV(this_00);
    iVar4 = CBasePlayer::GetDefaultFOV(this_00);
    if (iVar3 == iVar4) {
      cVar2 = ShouldUnzoom(this);
      if (cVar2 != '\0') {
        return;
      }
      iVar3 = (**(code **)(*(int *)this + 0x714))(this);
      CBasePlayer::SetFOV(this_00,(CBaseEntity *)this_00,iVar3,0.3,0);
    }
    else {
      iVar3 = CBasePlayer::GetFOV(this_00);
      iVar4 = (**(code **)(*(int *)this + 0x714))(this);
      if (iVar3 == iVar4) {
        CBasePlayer::SetFOV(this_00,(CBaseEntity *)this_00,0,0.1,0);
      }
    }
    (**(code **)(*(int *)this_00 + 0x81c))(this_00);
    CBaseEntity::EmitSound((CBaseEntity *)this,"Default.Zoom",0.0,(float *)0x0);
    piVar5 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"weapon_zoom",0,0);
    if (piVar5 != (int *)0x0) {
      pcVar1 = *(code **)(*piVar5 + 0x30);
      uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_00 + 0x30));
      (*pcVar1)(piVar5,"userid",uVar6);
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar5,0);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)